Jeff Severson

Account Type:
member
Location:
Minneapolis, MN USA
Member since:
May 31, 2004
Last Login:
October 15, 2007
Last Update:
October 15, 2007
Bio:

Skills

Primary Skill:
Advanced 3D Artist
Secondary Skill:
Advanced Web Developer
Tertiary Skill:
Advanced Artist
Summary:
4113 22nd Avenue South
Minneapolis, MN 55407
Phone (612) 722-0229
E-Mail: jeff_severson@msn.com
Portfolio: www.thirddimensionstudio.com/jeffsportfolio.html

Jeffrey A. Severson
Profile
Fully qualified and proficient in the following Computer graphics applications: 3D Studio MAX 8,
Maya 7, Photoshop CS2, Zbrush2, Maxon Bodypaint 3D, DeepPaint 3D, Illustrator 8.0,
Flash 8, Adobe Premiere, DreamWeaver, Image Ready, Vray, Mental Ray, and Painter IX.

Proficient with various dev tools such as: Bugger, Product Studio, Source Depot, Advanced Painter, and Neil Blevins Soulburn Scripts.

Also proficient in: Low/high poly modeling, mesh optimization, texturing, concept art, thumbnail sketching, rigging, UV mapping, debugging, mesh/uv correction, and light mapping.

Education

2002 - 2005 ACADEMY COLLEGE in Minneapolis, Minnesota
Earned an Associates Degree in Computer Animation


Work Experience

August 2007 - Present Destineer Studios, Plymouth, MN
Environment Artist - Full-Time

* Confidential

January 2007 - July 2007 Microsoft Game Studios in Redmond, Washington
Environment Artist - Contract (thru Sakson & Taylor, Inc.)
Reason for leaving: Contract expired in July.

* Helped ship Forza 2 Motorsport.
* Populated tracks with vegetation, light mapped a wide range of geometry, resolved bugs, painted
alpha masks/blends in Photoshop, optimized geometry, worked with collision meshes, edited
skyboxes, and play tested.
* Was hired with three months left in production, learned the toolset and assisted the Art Leads in
finishing the tracks.
* Worked on downloadable content.

October 2003 - June 2006 STUDIO Z IMAGERY in Minneapolis, Minnesota
Lead 3D Visualization Artist - Freelance and Full-time
Reason for leaving: The studio went out of business.

* Modeled from architectural drawings and photographs by dropping in perspective lines
to use as guides when modeling in Max.
* Used low polygon techniques to speed render times allowing faster turn around.
* Acted as a lead artist on every project.
* Developed an efficient method of rendering large animations using Vray by compositing
various elements in post production.
 Projects worked on: Dubai Atlantis Resort on the Palm Island, XBL Towers
Animation for RSP Architects, Sentosa Island Resort Animation for Met Hodder, Taxi 2000
Project for Microsoft, Medtronic Headquarters Walkthrough Animation, Carlson School
of Business Animation.


August 2005 - January 2006 MONSTER GAMES, INC. in Northfield, Minnesota
Environment Artist - Full-time

* Created artwork and game assets for Excite Truck. A release title for the Wii.
* Worked closely with programmers to ensure functionality of art assets.

September 2004 - September 2005 SOLSTAR GAMES, INC. Ann Arbor, Michigan
3D Modeler/Texture Artist - Freelance

* Modeled and textured characters, creatures, interiors, and game assets for the Realm Crafter
game engine. http://www.realmcrafter.com/
* Worked from home as an independent freelance artist.

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