Aubrey Hesselgren

Account Type:
member
Location:
Southampton, United Kingdom
Member since:
May 25, 2004
Last Login:
May 26, 2004
Last Update:
May 26, 2004
Bio:

Skills

Primary Skill:
Advanced Designer
Secondary Skill:
Skilled Programmer
Tertiary Skill:
Intermediate 3D Artist
Summary:
My interest in design started while modding Quake 2. Pretty soon, I realized that it's simply not enough to think up "neat ideas" and expect them to be wholly enjoyable - that leads to novelty, not good design. Modifications, requiring no costs, gave me the freedom to make huge blunders and learn well from my mistakes. While contemporary designers have had a whole career to experiment, I am relatively new to the fray, and so I felt it very important to read up on Ludological matters. Jesper Juul, Ak Jarvinen, Chris Crawford, Eric Zimmerman, Greg Costikyan and Ernest Adams are people I respect most for their work in game theory, and I'm very interested in taking on board and applying what they have to say, even if it seems a little far out for conventional game design! Having studied design and development avidly in my spare time, I'm quietly confident in my abilities. I am currently applying some thoughts about themeless game design to a pet project called "K". It is an abstract 3D shoot 'em up, but its game mechanics aim to model a sense of ambiguous morality, without calling on any form of subject matter.

I am a big lover of independent game development due to the freedom it gives you which is hard to come by in the conventional games industry.

Degrees:
BEng Software Engineering - UMIST
Papers:
"A Real-Time 'Boiling Style' Nonphotorealistic Rendering System for Low Fidelity Animation"
(Co-author: Dr. Andrew Naftel) (2003).

Awards:
IGDA Student Scholarship Recipient (http://www.igda.org/students/scholarship_recipients.php)
3 "Mod of the Week" Awards at PlanetQuake.com

Employment History:
Summer 2002 "Walk Inside" CAD Real-time Engine
Low Poly Modeling (Quake 3 standard)
Summer 2001 Cambridge University - Martin Centre
Augmented Reality Research
Software Design for Microstation (CAD) to Augmented Reality Environment
Summer 2000 Freelance
Database coding for Web Based Resources
Autumn 1999 Bentley Systems

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