PremiumPreferred

Email Address:
gamedev@nullpremiumpreferred.com
Account Type:
member
Location:
Windsor, Ontario Canada
Member since:
November 7, 2009
Last Login:
November 7, 2009
Last Update:
November 7, 2009
Bio:
We are a fully equipped game development studio that specializes in the Torque series of game engines. We have a fulltime team of programmers and artists capable of handling any project large or small.

Skills

Primary Skill:
Advanced 3D Artist
Secondary Skill:
Advanced Programmer
Tertiary Skill:
Advanced Producer
Summary:
We are a fully equipped game development studio that specializes in the Torque series of game engines, though we have worked with several different engines including Unity 3D and proprietary engines. We have a fulltime team of programmers and artists capable of handling any project large or small.

Our artistic team is lead by James Groulx. James has his Masters in Fine Arts and will soon have his PhD from Western University in London, Ontario. He has over 10 years of schooling and experience and is capable of working with virtually every artistic medium from watercolors and pastels to Maya and Adobe Illustrator. James is a master with Photoshop and can create a digital masterpiece with a drawing tablet.

Our programming team is lead by Chris Labombard. Educated at the University of Waterloo in Ontario (Computer Science minoring in Physics) Chris has worked extensively with the Torque series of game engines and has released several games independently as well as working with dozens of companies, large and small, in roles ranging from the creation of individual code modules to lead programmer leading teams of nearly a dozen. Specializing in both audio programming and physics, Chris has written customized physics engines and rewrote the entire audio engine in Torque with band filtering and specialized frequency processing.

Our lead producer, Jeremy Richard has nearly 15 years of experience as an entrepreneur. He is a marketing guru with a solid understanding of the sales and marketing side of game development as well as practical experience marketing independent games.

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