Sander Van Rossen

Account Type:
member
Location:
Rotterdam, ZH Netherlands
Member since:
January 8, 2003
Last Login:
November 12, 2010
Last Update:
November 25, 2007
Bio:

Skills

Primary Skill:
Advanced Programmer
Secondary Skill:
Intermediate Artist
Tertiary Skill:
Intermediate Designer
Summary:
I studied art and computer science in Rotterdam, the netherlands.
Self-taught myself programming in basic, assembly, pascal, c, c++ and c# (in that order).

Received a very special thanks in the credits of star trek: elite force for reverse engineering the md3 model format, releasing a model viewer for it (with source), within 24 hours after q3test was released.
They used this md3viewer (called md3view) for skinning their models.
A modified version of md3view was actually shipped with the st:ef game tools.

Worked at Guerilla studios (back then it was still called LostBoys games) on Killzone, Sony\'s ps2 \'halo-killer\'

The only screenshots at this moment can be found at here, another project using the same engine has some screenshots here

That last project was called Knights and unfortunatly this project was cancelled because it was left in limbo when they wanted to switch publishers and the new publisher changed their mind at the last moment; -after- they already left their former publisher.

I\'ve been told my name will be included in the credits of the upcoming game \'stranglehold\', because i helped a friend who works there with some ideas on the art pipeline, but it\'s not out yet.

I\'m currently working on a realtime csg editor as shown in my gamedev IOTD

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Sander Van Rossen has posted 7 blogs
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Sander Van Rossen has created 12 threads and 38 posts