David Loomis

Account Type:
member
Location:
, FL USA
Member since:
June 8, 2002
Last Login:
January 20, 2008
Last Update:
January 20, 2008
Bio:

Skills

Primary Skill:
Advanced Artist
Secondary Skill:
Skilled 3D Artist
Tertiary Skill:
Intermediate Musician
Summary:
Currently working as a modeler/texture artist for 3D game using Torque Engine.

Lead 3D Artist for Luminous Studios Project:
-Gearo the Hero
-LoSL (On Hold)

2D art media (10+ yrs exp.):
-Capable of drawing detailed drawings of anything.
-Human/Game Characters/Mechanical/Architectural
-Able to adapt style very well. I can work in many styles!
-Strong Character Designs
-Visualization/Illustration
-Storyboarding
-Logo/Mascot Design

3D media (4+ Years exp.):
-Able to turn any concept into true-to-concept 3D model.
-Humanoid/Animal/Mechanical/Architectural
-Professional Quality Animation and Rendering
-3D Logo/Mascot Design
-Environment Design

I also work with level design/creation in WorldCraft.

I can basically turn any concept into a model. My best texturing is inorganic skins for models or levels. My models are logical and geared toward animation and engine optimization. I really fight down poly counts.

I am experienced with creating 2D media in the following programs:

The GIMP
Jasc PaintShop
Adobe PhotoShop 7.0 (limited access)
Adobe Illustrator (limited access)
Macromedia FLASH MX/6.0 (learning)

DFX+ (Video Compositing) (learning
Adobe AfterEffects/Premiere (limited access)

I am experienced with creating 3D media in the following programs:

Lightwave 7.5
Milkshape 3D
WorldCraft/Quark
Maya (incl. Unlimited) (limited access)
3D Studio Max (limited access)
AutoCAD 12+ (limited access)

Engines:
Quake/2/Half-Life (Animation/Level Design)
Torque (Animation/Level Design)

I am an entry level programmer in C++ and BASIC (not Visual, tho Visual is probably easier :) I've worked with JAVA but you'd have to pay me to use it again.

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David Loomis has posted 4 blogs
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