David Loomis
- Account Type:
- member
- Location:
- , FL USA
- Member since:
- June 8, 2002
- Last Login:
- January 20, 2008
- Last Update:
- January 20, 2008
- Bio:
Skills
- Primary Skill:
- Advanced Artist
- Secondary Skill:
- Skilled 3D Artist
- Tertiary Skill:
- Intermediate Musician
- Summary:
- Currently working as a modeler/texture artist for 3D game using Torque Engine.
Lead 3D Artist for Luminous Studios Project:
-Gearo the Hero
-LoSL (On Hold)
2D art media (10+ yrs exp.):
-Capable of drawing detailed drawings of anything.
-Human/Game Characters/Mechanical/Architectural
-Able to adapt style very well. I can work in many styles!
-Strong Character Designs
-Visualization/Illustration
-Storyboarding
-Logo/Mascot Design
3D media (4+ Years exp.):
-Able to turn any concept into true-to-concept 3D model.
-Humanoid/Animal/Mechanical/Architectural
-Professional Quality Animation and Rendering
-3D Logo/Mascot Design
-Environment Design
I also work with level design/creation in WorldCraft.
I can basically turn any concept into a model. My best texturing is inorganic skins for models or levels. My models are logical and geared toward animation and engine optimization. I really fight down poly counts.
I am experienced with creating 2D media in the following programs:
The GIMP
Jasc PaintShop
Adobe PhotoShop 7.0 (limited access)
Adobe Illustrator (limited access)
Macromedia FLASH MX/6.0 (learning)
DFX+ (Video Compositing) (learning
Adobe AfterEffects/Premiere (limited access)
I am experienced with creating 3D media in the following programs:
Lightwave 7.5
Milkshape 3D
WorldCraft/Quark
Maya (incl. Unlimited) (limited access)
3D Studio Max (limited access)
AutoCAD 12+ (limited access)
Engines:
Quake/2/Half-Life (Animation/Level Design)
Torque (Animation/Level Design)
I am an entry level programmer in C++ and BASIC (not Visual, tho Visual is probably easier :) I've worked with JAVA but you'd have to pay me to use it again.
Recent Activity
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