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Torque 2D 3.0 Roadmap (includes Android)

Torque 2D 3.0 Roadmap, Development and You. Please read, comment, and help us decide the roadmap for Torque 2D 3.0. This is a must read for all Torque 2D developers. If we all chip in, we will have support for Android, many 3rd party tools, complete documentation, and many improvements to our great 2D engine.

Author Michael Perry Date 06/18/2013 (3:41 pm) Comment 14 comments

Open Call: Join the Torque 3D Steering Committee

Are you interested in being a part of the Torque 3D Steering Committee? Step inside and find out how you can get involved in helping Torque 3D become the best open source game engine.

Author Dave Wyand Date 06/06/2013 (9:57 am) Comment 47 comments

Torque 3D 4.0 Roadmap, Development and You

Torque 3D was released under a MIT license on September 20, 2012. Today we announce the Steering Committee's roadmap for the next release of Torque 3D for the community to read and comment on.

Author Dave Wyand Date 05/31/2013 (11:38 am) Comment 20 comments

Torque 3D Open Source 3.0 Launch

Torque 3D was released under a MIT license on September 20, 2012. Today we announce the launch of Torque 3D 3.0, the second new release under this license.

Author Dave Wyand Date 05/09/2013 (10:39 am) Comment 67 comments

Introducing Torque 3D Project Manager 2.0

With the upcoming release of T3D 3.0 you'll want to make use of the new Project Manager, which makes it much easier to modify your project's compiled modules.

Author Dave Wyand Date 05/03/2013 (1:52 pm) Comment 27 comments

Torque 2D On Android and Linux: Who wants it?

Greetings everyone! This is the last week to contribute to the Kickstarter campaign for bringing Torque 2D to Android Additionally, Max Gaming recently updated the rewards. Now, their work will also included support for Linux.

Author Michael Perry Date 04/22/2013 (7:36 am) Comment 47 comments

View the Aurora Borealis Using the Oculus Rift and Torque 3D

Take the Oculus Rift, Torque 3D, the aurora borealis as viewed from opposite sides of the Earth, and this is what you end up with.

Author Dave Wyand Date 04/18/2013 (9:30 am) Comment 16 comments