Developer Tools

You can do a lot with the art, example projects, and script samples that come with Torque 3D, but if you're serious about making your own game, you'll need the tools of the trade.

For your convenience, we've compiled a list of links to some of the most common tools. Prices are estimated and may change over time. Note that students may be eligible for special rates from their college and university bookstores. These versions usually have EULA restrictions but otherwise provide full access to the software.


Code IDEs and Debug Tools

If you are going to write and compile C++ source code, you will need an IDE (Integrated Development Environment). If you are only going to use TorqueScript, then almost any text editor will do.

2D Art

Tools for creating textures, menus, buttons, icons, etc.

3D Art

Tools for creating and animating 3D models. T3D prefers the Collada (.DAE) file format for model assets. .DTS is supported as well, but Collada exporters are much easier to find for the for all the tools below.

Sound Tools

Tools to create and edit sound effects and music tracks.

Source Control

It is always a good idea to backup your work, but a good source control solution will allow you to test changes made to code, then easily revert to an early revision if needed.

  • Subversion (free) - If you are part of a team, it’s likely you will want to use a source control solution like Subversion (SVN).
  • Dropbox (free) - If you are working alone, you should consider an auto archive system like Dropbox to store revisions of your project.
  • SmartGit/Hg (free) - SmartGit will help you manage all your Git resources. This cross-platform application will allow you to easily manage merges, clones, branches and more all from one application.