Prototype or get a foot up on your game development with this Torque-ready Building Content Pack!

Really Really Good Things Studio is proud to present the "Downtown District" Pack v2.03. The Pack includes two separate files for TGE and TGEA/Torque 3D respectively with 15+ buildings, street lights, stop lights, trash bins, street sections and more! The TGEA/Torque 3D Pack includes DIF models exported through Constructor and tested in TGEA Beta 1 and Torque 3D 1.2. The TGE pack was tested in TGE 1.5.2. The TGEA/Torque 3D version also includes Normal and Specular Maps for the included textures. Simple instructions on how to squeeze out more performance through the LOD .MAP files that are included is explained in the Instructions_Readme.PDF.
The bulk of the "Downtown District" Packs (TGE & TGEA) models include 2-5 levels of detail each. The Pack was originally released on www.monsterpacks.com, but since then I rolled most of the LOD changes from the 120407 Update into the latest version along with some additional texture updates, a complete reorganization of the directory structure to match the basic Torque data/interiors and data/shapes structure. There is an updated demo mission file also. The exact details of the changes over the different builds are detailed in the Instructions_Readme.pdf included in the content pack files.
The pack also includes a "cityBlock" DIF model that will tile that is comprised of a series of streets, sidewalks and open areas to quickly prototype a few blocks of a small area of a city. There is a sample of it used in the TGEA "Downtown District" Demo mission. There are two variations, one with buildings and one without. These could quickly be modified in Constructor with undamaged textures (on the buildings) or changed out with new ones to build your own city, along with changing to one of the three included street texture styles.
All files are built to work with the Torque Game Engine.
Models include:
1 to 5 LODs depending on poly count.
Textures optimized for good game performance, easily resizeable since textures are based on UV mapped coordinates.
All .MAP files for texture modification in Torque Constructor and LOD setting.
Here is a breakdown of the included content.
# Building 0035
# Red Brick Warehouse
# Building 0050
# Red Brick 40's & 60's Garage
# Trash Bin (2 empty rusted, 2 w/trash, 1 full)
# Hotel (3 stories)
# Plaza Hotel
# Signs (adult cinema, plaza hotel, garage)
# 13 Sidewalk Sections with 3 texture Types (dark, old, damaged)
# Street Light
# Signal Light
# Apartment Small
# Apartment Small 2x
# Building 001
# Building 2x w/storefronts
# Building 002a
# Building 003a
# Building 003a twin w/cooling
# Building 003a twin w/canopy
# Building 003a 2x
# Cg Building 001
# Museum
# 3 Sky Boxes ( +Old city skybox)
# 12 Minutes of Ambient audio (rain, wind, creepy rain, city ambient)
Here are thumbnails of the included content:



And here is a sample of the Normal, Specular and Ambient Occlusion Maps for TGEA: