There is a great wealth of tutorials and documentation available for TGE online. The main sources of documentation online are the Torque Developer Network and the OFFICIAL DOCUMENTATION. The documentation available on these sites can be categorized as below.

Below you will find several great TGE tutorials.
These will help you learn how to use the powerful toolset included with TGE. Some tutorials were written before newer features were added to TGE, but still contain great instructions on using the editors and Torque Script.

Tutorials are listed in order of complexity and should be completed in this order.

  1. Capture the Flag Tutorial (by Anthony Rosenbaum)
  2. - Using TorqueScript and the Mission Editor, you will learn how to add the most basic elements for a "capture the flag" style game.

  3. Create Terrain from GIS Data (by Desmond Fletcher)
  4. - This tutorial demonstrates the conversion of GIS heightmap data into a greyscale heightmap that can be imported by Torque's terrain engine.

  5. How To Create a Chat room in TGE (by JuanMa)
  6. - This tutorial will explain how to create simple in-game chat rooms using only TorqueScript.

  7. How To Setup Torsion and Script Debugging (by David Goodman)
  8. - This is a beginner's video tutorial for getting Torsion to run and debug scripts.

  9. How to Make A Scriptable Object(TDN Article)
  10. - Script objects are dynamic and do not require the engine to be recompiled each time you create one. This tutorial will walk you through the steps required to expose a C++ class to TorqueScript.

  11. How to Make An Object With A Datablock (TDN Article)
  12. - This article is completely comprised of a skeleton C++ class you can use as a template for creating your own custom objects that use a datablock

  13. How To Use The Profiler (TDN Article)
  14. - The built-in Torque profiler can be used to analyze the performance of your game and the engine driving it. Learning how to use the profiler early in your development will help optimize the code you write as you progress.

  15. Very Basic Starting from Scratch Guide (part 1, part 2, part 3)
  16. -This three-part tutorial covers starting from scratch and creating a bare-bones game project folder within the example directory.

The community of developers using Torque Game Engine is vibrant and active. Get involved in the community by joining the ongoing discussions in both the public and the private TGE forums.

You can find more tutorials and add-on modules in the Resources section of the GarageGames site. Before TDN, this was the primary method of community contribution. You can simply browse through all of the Torque resources, or you can use the advanced search feature and query for specific TGE terms. Click the image to the left to see one example search for "TGE" in the articles, code, and "how-to" resource areas.

Forum Discussions

Most discussion of TGE and related projects occurs in the forums. In the Public Forums you will find general discussion and a lot of great "Getting Started" threads. If you are having problems in your very first run of TGE, this would be a good area to post your questions as a beginner.

The Private Forums are much more extensive in terms of topics, engine discussion, bug fixes, and general TGE development. You must have a license to view and post in the Private area.

In the forums, can post your own questions, answer queries posted by other TGE users, show off your work, or simply join in general discussion about the engine and its features.

Submitting Your Own Resources

If you are the generous type and have something cool to share with the rest of the TGE community, log in to the GarageGames site and navigate to the "Submit A Resource..." page. There is a section for every type of contribution. If you have written a new function that others will find useful, you can post it as a Code Resource. If you have a mini-tutorial, you can put a write-up in the How-To section. This is also the page where you can post blogs about your TGE projects and progress.

TDN_Icon

The Torque Developer Network is mentioned constantly throughout this documentation. This site is nearly 100% community driven, meaning your TGE peers are doing what they can to help you. The TGE section is particularly well taken care of and updated frequently. On any given page or tutorial, you can click on the history button in the top right to see which community members are working on the site.

Writing TDN Articles

Much like the GarageGames resources, several user maintained tutorials and articles can be found on TDN. As mentioned before, TGE has its own section on the site. If you want your tutorial, article, or code hosted in an organized location, you are encouraged to Submit Your Own Article. Once your article is posted, you can re-visit the page and make modifications or see how other users have contributed to your resource.

Some extremely dedicated TGE community members go the "extra mile" and develop new content packs for the engine. While there is a small cost, these kits contain highly useful code, assets and new system add-ons. Here, you will find vehicles, models, animations, environment systems, audio packs, and much more. Using content packs is a guaranteed way to get a head start on your project.
ArcaneFX is one of the most powerful add-on systems for Torque Technology. With AFX, you can create special FX that rival juggernaut AAA titles such as World of Warcraft or Everquest II. Faust Logic has gone to great lengths to continuously upgrade and expand AFX, providing technology which surpasses the scope of just eye candy or particle effects. Along with the core AFX technology Faust Logic also provides a pack of 8 spell effects to get you started.
The RTS Starter Kit features the groundwork and modifications to the Torque Game Engine to make it easier to quickly produce your own strategy games. It features a customized camera system, a customized mini-map system, specialized RTSUnit class, specialized RTSBuilding Class, a unit selection system, a simple multiplayer lobby and tons of documentation on each of these systems. It also features a well-documented example game to demonstrate everything the kit can do. The RTS Starter Kit is the quickest way to get started on your RTS with TGE.
Really Really Good Things Studio (RRGTS) is proud to present a huge combo pack featuring the Warehouse District Pack, the Downtown District Pack and the Alley Ambiance Pack. This adds up to over 100 game ready assets that allow you to hit the ground running with your game project. Each model has several LODs and there are even some ambient sounds to add depth to your world. If you are looking to build a city, start here.