The Offline Documentation
is the first place you should start your Torque 2D education. When you
download and install Torque 2D, a set of docs in the form of html files will
be installed in the same directory you installed the SDK. Quite a few of
the tutorials listed on this page can be found in the offline
documentation.
There is a great wealth of tutorials and documentation
available for Torque 2D online. The main source of documentation is the OFFICIAL DOCUMENTATION. The documentation available on these sites can be categorized as below.
- Setup and Troubleshooting:
-
- Torque 2D Scripting Language Documentation:
-
- GarageGames Website:
- GarageGames Community Page
- Torque 2D Private Forums
- Your GarageGames Account Page (download Torque 2D updates here)
Official Documentation Submissions
If you would like to create simple tutorials or reference documentation, jump down to the Community Section for details. To gain greater exposure or have your work used in Official GarageGames Documentation, read through the Submission Guidelines and contact Michael Perry
Below you will find several great tutorials shipped with Torque 2D.
OFFICIAL TUTORIALS:
- Torque 2D Features Tutorial
- - A collection of tutorials that walk you through Torque 2D's features, which includes scripting, editors, asset management, and more.
- Behavior Mini-Tutorial (uses Behaviors)
- - The Behavior
Mini-Tutorial teaches you the basics of adding a behavior to objects
using Torque 2D's Level Builder. This is the most simple example of adding a
behavior to a sprite.
- Fish Demo Tutorial
- - The Fish Demo
Tutorial is great for those new to Torque 2D and those new to scripting in
general. Many of the Torque 2D scripting basics are detailed in a step-by-step
process that anyone new to Torque 2D can approach.
- Fish Game Scripting Tutorial
- - This Fish Game
Tutorial is a follow-up to the Fish Demo. In this tutorials you will
now add a fish that you can control through your keys. Objectives,
goals, and challenges are added in these tutorials as well to make a
simple fish game.
- Fish Game Behavior Tutorial (uses Behaviors)
- - This is the
same Fish Game Tutorial shown above. However, now you will develop the
game using Behaviors. This is a great way to learn how to develop
Behaviors, in addition to showing you how they can speed up your
development.
- Rainy Day Tutorial (uses Behaviors)
- - The Rainy Day
Tutorial teaches you how to use particle effects and the T2DTrigger
object to make a game in which rain will make plants grow.
- Rainy Day Tutorial (Video Tutorial)
- - This is the
same Rainy Day Tutorial listed above, but converted into a video format
so you can follow along visually as you develop.
- Shooter Tutorial
- - The Shooter Tutorial instructs you in creating a bare bones shooter game in Torque 2D (recreating some of the basics of the demo).
- Making Indie Games Tutorial Set (Video Tutorial)
- - The team at
makingindiegames.com has been putting together a nice set of tutorials.
They are actively working on new resources, so bookmarking this site is
suggested. As an added bonus, the forums are active and monitored the
site admins in case you need help.
COMMUNITY TUTORIALS:
The community of developers using Torque Game Builder is vibrant and active. Get involved in the community by joining the ongoing discussions in both the public and the private Torque 2D forums.
You can find more tutorials and add-on modules in the Resources section of the GarageGames site. Before TDN, this was the primary method of community contribution. You can simply browse through all of the Torque resources, or you can use the advanced search feature and query for specific Torque 2D terms. Click the image to the left to see one example search for "Torque 2D" in the articles, code, and "how-to" resource areas.
Forum DiscussionsMost discussion of Torque 2D and related projects occurs in the forums. In the Public Forums you will find general discussion and a lot of great "Getting Started" threads. If you are having problems in your very first run of Torque 2D, this would be a good area to post your questions as a beginner.
The Private Forums are much more extensive in terms of topics, engine discussion, bug fixes, and general Torque 2D development. You must have a license to view and post in the Private area.
In the forums, can post your own questions, answer queries posted by other Torque 2D users, show off your work, or simply join in general discussion about the engine and its features.
Submitting Your Own ResourcesIf you are the generous type, and have something cool to share with the rest of the Torque 2D community, log in to the GarageGames site and navigate to the "Submit A Resource..." page. There is a section for every type of contribution. If you have written a new function that others will find useful, you can post it as a Code Resource. If you have a mini-tutorial, you can put a write-up in the HowTo section. This is also the page where you can post blogs about your Torque 2D projects and progress.


