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Invert Mouse - T3D

Adds a check box in the controls tab within options to invert the mouse. There's always that one guy who uses it!

Author Glenn Bermingham Date 01/08/2014 (9:06 am) Comment 3 comments

Some C++/TS Tools

So as I'm slowly drifting away from mainstream development with T3d (unfortunately), I thought I'd bring out a few of my old "gems" from my time in development. So I've got a few "useful" functions that may help out some people.

Author Robert Fritzen Date 12/15/2013 (4:13 pm) Comment 2 comments

Ai Poses Reduxed - Finally A Fully Working Version

Does exactly what it says on the tin. I finally managed to create a fully working version of much faffed about code to have the AiPlayer use poses.

Author Steve Acaster Date 12/02/2013 (11:56 am) Comment 18 comments

Easy way to find the closest object!

Here's a quick snippet of code used to find the closest object to another object! Very easy to implement into your own game. In fact, you could probably just copy and paste...

Author Aaron Fehlen Date 11/21/2013 (1:28 pm) Comment 3 comments

"getTrailingNumber" function in T2D

I used Torque 3D for a long time. I liked to use "getTrailingNumber" function. This function is very useful to get a tail number of an object.

Author yurembo Date 10/28/2013 (12:37 pm) Comment 0 comments

Vignette PostFx - Shader

A simple Vignette PostFx it might not look like much but it gives/ at least sometimes a nicer touch to your games Special Note: This shader is based on Andy J.Edmonds - postFx library Resource http://www.garagegames.com/community/resources/view/21224

Author J0linar Date 10/25/2013 (4:24 pm) Comment 7 comments

GuiObjectView Rotation fix

Fix for the GuiObjectView's off centered camera and position. Allows for 360 rotation of models without it moving off screen.

Author Glenn Bermingham Date 10/16/2013 (5:23 pm) Comment 5 comments

Joystick axis support in guiInputCtrl [T3DMIT]

A relatively simple resource on how to add the joystick axis mapping in options gui in Torque3D MIT.

Author d0c Date 10/08/2013 (1:39 pm) Comment 3 comments

Action-Tactics Template Updated For Torque3D MIT

This is a Valkyria Chronicles style Action-Tactics gametype template for Torque3D game engine licensed under the MIT license and was created using Torque3D 3.0 MIT.

Author Steve Acaster Date 10/07/2013 (5:02 pm) Comment 7 comments

alxPlay() work around for iOS 7 for T2D MIT and iTorque 2D

A work around to get audio in your iTorque2D 1.5 projects and Torque 2D MIT projects for iOS. Compliments of Chris Jorgenson of http://cascadiagames.com/ He's got Cavorite 3 coming out in a few days so I think it would be nice if you use his fix that you buy some of his iOS works.

Author Michael Cozzolino Date 10/07/2013 (12:35 pm) Comment 8 comments