My goal was a master server that could run in mono, and one that would be extensible/modified with relative ease. Enter Dependency Injection...
Author Joshua Leeming Date 06/22/2014 (5:32 am) Comment 5 comments
This is just a collection of small guides for Torque3D thats helpful for new T3D - developers. Taken from my guide at http://illusionalgames.com/Tutorial/Read/5
Author Lukas Joergensen Date 04/22/2014 (9:48 am) Comment 2 comments
One of those tasks of mine was to expand the GuiObjectView to support mounting more objects to the main model, and this little resource will help you do so.
Author Robert Fritzen Date 04/16/2014 (2:26 pm) Comment 4 comments
This shows how to setup a character in 3ds max to get them in T3D correctly with out any melting skin effect.
Author Kevin Mitchell Date 04/01/2014 (7:16 pm) Comment 3 comments
This is something that I have created to help modulate all of the push and popping going on in the code. This make remapping for GUIs, Different actions, Vehicles and etc easier.
Author Kevin Mitchell Date 04/01/2014 (9:40 am) Comment 31 comments
So I've been working on improving my terrain generation workflow. I think this is a good start. Since I'm using 2 engines now. This covers both Unreal 4 and Torque 3D for these tutorials.
Author Kevin Mitchell Date 03/27/2014 (9:55 pm) Comment 8 comments
Use guiObjectView to create a 3d arrow in the player hud and point the player in the right direction....
Author Donnie Hutson Jr Date 03/21/2014 (8:25 pm) Comment 2 comments
Using AFX and random team skins to add random chaos to a level. Try Physical Zone is now - Explodo! Junk cars in the level can now be affected by projectiles and damage...
Author Gibby Date 03/19/2014 (7:43 am) Comment 1 comments
The first resource from my recent 7-Day PDL entry. A simple add-on to enhance any big T3D explosion or spell effect. Includes scripts to use with afx too!
Author Gibby Date 03/17/2014 (4:11 pm) Comment 3 comments
This is a great tool to anyone who wants realistic character portraits in no time. You can simply choose what items to display on the base character, save your image with a static or transparent background and use it in your games.
Author LBandy Date 03/16/2014 (9:26 am) Comment 4 comments






