Are you ready for an improved look for your game template GUI's? Do you want to get started with saving and retrieving data on your T3D server quickly? Look no further, with this addition to your Full Template you will be able to choose a skin for your soldiers, login to your server, and have all that data saved in XML.
Author Jesse Allen Date 10/12/2014 (2:56 pm) Comment 10 comments
This recourse can replace the default T3D 3.6.1 user interface (light grey) with another called Dark UI
Author Nils Eikelenboom Date 10/09/2014 (9:06 pm) Comment 19 comments
This is how to implement iAd to Torque2D in simple way if you know how to add iAd Framework. It work perfect for my game in portrait mode.
Author Nora Ky Date 10/08/2014 (7:40 pm) Comment 0 comments
learn how to request assets from lordrockit free 3d assets on lordrockit's tumblr!!!! make your request today!!!!! order now and receive a free gift!!!! lol jk
Author Lordrockit Date 08/22/2014 (11:30 am) Comment 2 comments
Change the syntax highlighting of Torsion to (partly) look like Visual Studio's Dark Theme with this resource.
Author Nils Eikelenboom Date 07/28/2014 (7:16 am) Comment 17 comments
If you're unsatisfied how the shadows (normals) of 3d GroundCover shapes are rendered, you can brighten the dark faces up with this resource.
Author Nils Eikelenboom Date 07/16/2014 (12:16 am) Comment 14 comments
I was trying to set up a way to preview and select player models in the Choose Level dialog and I discovered that the datablocks aren't loaded yet. I tried loading them in onWake()/onDialogPush() but it was slow, and the system whined because it tries to load them again on level start.
Author Richard Ranft Date 07/13/2014 (10:28 am) Comment 17 comments
Adds a dynamic screen bokeh dirt/sun glare shader using scatter sky. Customizable with a number of variables and textures. Also fixes a bug in scatter sky related to occluding sun flares.
Author Felix Willebrand Westin Date 07/13/2014 (8:16 am) Comment 23 comments
Sahara is a tech extension to the Torque 3D game engine by GarageGames which lets you create more realistic game environments by generating naturally accumulated dirt, snow, dust or any other material over your game shapes. BitGap Games has graciously allowed me to release this under MIT.
Author Quinton Delpeche Date 07/11/2014 (11:50 am) Comment 16 comments
This resource is a very useful addition for highlighting objects using a PostFX shader. When turned on, the screen will change to black and white, except for designated objects which will appear as bright red. This could be used for night vision, thermal vision, highlighting objectives or special items in a game, highlighting ammunition or health pickups, etc. More Images can be seen here: http://phoenixgamedevelopment.com/blog/?p=727
Author Jack Stone Date 07/01/2014 (7:27 pm) Comment 13 comments










