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Stealth-game style Light-Level detection

This resource provides code which 'detects' the amount of light a player is exposed to in order to assist with stealth game mechanics, and demonstrates a practical use of ScriptTickObject.

Author Ben Beshara Date 04/09/2015 (8:38 am) Comment 11 comments

Fully Animated First Person Shotgun

This is my first real 3D Model so don't expect too much. This is a fully working Shotgun model and datablock which allows you to drop a fully working shotgun into an existing project. Also is included a package in which you can just drop into a fresh install

Author Jason Campbell Date 03/07/2015 (10:09 pm) Comment 7 comments

BadBehavior: A Behavior Tree System for Torque 3D

A fully featured behavior tree system for Torque3D, available on GitHub. Includes a tabbed editor and modular behavior tree construction.

Author Guy Allard Date 02/22/2015 (10:22 am) Comment 9 comments

Ribbons On Projectiles And Vehicles

Ribbons! Everything looks better with ribbons! Shoot them with the projectile and add them to the Cheetah's brake lights

Author Steve Acaster Date 02/12/2015 (10:55 am) Comment 12 comments

EnergyRifle For Torque3D MIT

How to make a weapon which uses energy and not ammunition. To keep things simple we will inherit a lot things from Lurker weapon like shapes, animations and audio.

Author Steve Acaster Date 02/11/2015 (9:15 am) Comment 5 comments

Symbol stores - a Windows debugging tool

Check out https://randomascii.wordpress.com/2011/11/11/source-indexing-is-underused-awesomeness/ and then check out this resource, because source indexing and symbol servers are underused awesomeness

Author Richard Ranft Date 12/17/2014 (5:59 am) Comment 3 comments

A * Path Finding for T2D

This is a path finding resource for T2D. It's a drop in resource which will not require any change to your existing engine code base, other than adding them to your solution.

Author Jean-Pierre Cuerrier Date 12/16/2014 (8:49 am) Comment 5 comments

Soldier low res camouflage skins

I made a bunch of new skins for the Torque3D default soldier, with a more military look. They are also much more memory efficient.

Author Duion Date 11/29/2014 (11:24 am) Comment 4 comments

Lurker Ryder downgraded grunge skins

More memory friendly and more dirty texture maps for the Lurker and Ryder default weapons in Torque3D.

Author Duion Date 11/27/2014 (9:53 am) Comment 12 comments

Footsteps variations

Are you tired of those monotone footsteps when wlaking around in your mission? This resource add a little variation to it.

Author Richard Marrevee Date 10/28/2014 (10:22 am) Comment 8 comments