This resource provides code which 'detects' the amount of light a player is exposed to in order to assist with stealth game mechanics, and demonstrates a practical use of ScriptTickObject.
Author Ben Beshara Date 04/09/2015 (8:38 am) Comment 11 comments
This is my first real 3D Model so don't expect too much. This is a fully working Shotgun model and datablock which allows you to drop a fully working shotgun into an existing project. Also is included a package in which you can just drop into a fresh install
Author Jason Campbell Date 03/07/2015 (10:09 pm) Comment 7 comments
A fully featured behavior tree system for Torque3D, available on GitHub. Includes a tabbed editor and modular behavior tree construction.
Author Guy Allard Date 02/22/2015 (10:22 am) Comment 9 comments
Ribbons! Everything looks better with ribbons! Shoot them with the projectile and add them to the Cheetah's brake lights
Author Steve Acaster Date 02/12/2015 (10:55 am) Comment 12 comments
How to make a weapon which uses energy and not ammunition. To keep things simple we will inherit a lot things from Lurker weapon like shapes, animations and audio.
Author Steve Acaster Date 02/11/2015 (9:15 am) Comment 5 comments
Check out https://randomascii.wordpress.com/2011/11/11/source-indexing-is-underused-awesomeness/ and then check out this resource, because source indexing and symbol servers are underused awesomeness
Author Richard Ranft Date 12/17/2014 (5:59 am) Comment 3 comments
This is a path finding resource for T2D. It's a drop in resource which will not require any change to your existing engine code base, other than adding them to your solution.
Author Jean-Pierre Cuerrier Date 12/16/2014 (8:49 am) Comment 5 comments
I made a bunch of new skins for the Torque3D default soldier, with a more military look. They are also much more memory efficient.
Author Duion Date 11/29/2014 (11:24 am) Comment 4 comments
More memory friendly and more dirty texture maps for the Lurker and Ryder default weapons in Torque3D.
Author Duion Date 11/27/2014 (9:53 am) Comment 12 comments
Are you tired of those monotone footsteps when wlaking around in your mission? This resource add a little variation to it.
Author Richard Marrevee Date 10/28/2014 (10:22 am) Comment 8 comments








