Game Development Community

Torque 2D Development Series

by Michael Perry · in Torque Game Builder · 07/30/2009 (10:47 am) · 33 replies

static.garagegames.com/static/pg/blogs/deborah-marshall/torque_2d_development_blog.png

Hey everyone! We have started our Torque 2D Development blog series, very similar to our Torque 3D coverage. I created this thread to make it easy for newcomers to see what blogs have been posted without searching through the actual blog section. Please check the employee blogs regularly for updates, but if you miss one this will be the place to go:

#1 - Torque 2D Development - Real-Time Networking
Welcome to the first of many blogs about the development of Torque 2D. We've taken some of the best practices we've learned from developing Torque 3D and are giving you early glimpses of what's to come for Torque 2D. Expect lots of info, tidbits, and 2-way conversations as we kick off this first of many Torque 2D Development Blogs.

#2 - Torque 2D Development - Expectations
This is the third entry in the Torque 2D Development series. In this blog, we will examine what Torque Game Builder has accomplished and how Torque 2D will become the "be all end all" 2D game engine.

#3 - Torque 2D Development - Integrating with Torque 3D
You may have heard that Torque 2D is being built off the Torque 3D codebase. We talk about what the means for Torque 2D, and how that will affect the Torque 2D feature set inside this development blog.

#4 - Torque 2D Development - Editor Design
The last Torque 2D development blog reviewed the integration work that is happening between Torque 2D and Torque 3D. Here, we discuss what that means for Torque 2D's new editors.

#5 - Torque 2D Development - Box2D Overview
Torque 3D got a major push with the development of an abstracted physics layer, including an integration with PhysX. Our engine mastermind, Melv May, decided to give Torque 2D similar treatment. This blog is dedicated to his implementation of Box2D in Torque 2D!

#6 - Torque 2D Development - 2D Model Overview
In the last blog we announced that our new 2D engine would use Box2D as the physics core, inheriting all the physics goodness that it provides. Today we want to give you more detail on both how and why we did this.

#7 - Torque 2D - Resetting Our Sights - New R&D Tech Video, time line announcement, GDC plans.

#8 - Coming Soon
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#1
07/30/2009 (11:06 am)
Sounds pretty good! Hope to see some shaders in T2D...
#2
08/01/2009 (12:19 am)
I would like to see basic tutorials from everything from fighting games to rts to point and click.
#3
08/04/2009 (6:17 am)
Awesome! From what you guys have said so far, it looks like T2D is going to be a huge upgrade. I'm looking forward to seeing what you guys are doing.
#4
08/11/2009 (12:16 pm)
New blog is up. See original post.
#5
08/25/2009 (2:08 pm)
Another new blog on editors is available for your viewing pleasure.
#6
10/29/2009 (12:32 am)
Waht is requiered to do the RTN? Im a newbie here and RTN souds awesome but I can't even get the checkers going so... I might not be able to get this working :(
#7
10/30/2009 (5:22 pm)
New blog is up. See original post.
#8
11/10/2009 (8:44 pm)
New blog is up (post#6) here.
#9
11/10/2009 (8:45 pm)
Updated original post to reflect blog #6
#10
02/03/2010 (1:51 pm)
Any new updates? Almost two months without anything new...

I'm really looking forward to the new version!
#11
02/07/2010 (2:31 am)
It's been like 3 months since the last post, this new update must be something HUGE to wait that long!!

You should at least give us a hint ;)
#12
02/17/2010 (4:11 am)
New blog is up here.
#13
07/22/2010 (6:44 am)
Is Torque 2D alive?
#14
08/06/2010 (7:57 pm)
I hope Torque 2D is still alive. I am very much looking forward to it!
#15
08/06/2010 (10:17 pm)
Wow, six months since we heard anything. I knew it had been a bit, but did not think it was that long.

Well, in the last update Eric said
Quote:“Bad news must be delivered immediately, good news can wait”.

So, no news should mean good things, right?
#16
08/06/2010 (10:26 pm)
@Nunn
Quote:So, no news should mean good things, right?
I cannot say anything officially... but yes. ;)
#17
08/19/2010 (8:40 am)
Okay I'm really confused. I purchased TGB a while back, and now all I see is Torque2D. Is Torque2D the same as TGB, and if so why can't you guys stick with one name so it's not so confusing?
#18
08/19/2010 (9:44 am)
They ARE sticking with one name now :)

Way back when it was in development, TGB was known as T2D. Then it was renamed TGB at launch, or right before. Then they started streamlining products, merging the cross-platform base behind engines, and working on the real T2D. Sometime recently TGB was renamed Torque 2D 2009. So year and number of dimensions are the important bits here. I'm sure they will make Mr. Perry write a book on deciphering their product names in his copious free time.
#19
08/20/2010 (4:09 am)
Please at least do a new blog post and if you really want to make us happy, a good little video ^^
#20
08/20/2010 (4:16 am)
GG has had a history with horrible naming of products... i think all that is over.

I've been a fan of just calling it all Torque for a while now. IMO all the other lables of 2D, 3D, years, or subtiles just confuses things.
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