Game Development Community

New aiPlayer Creation

by Michael Perry · in Torque Game Engine · 11/11/2008 (8:26 am) · 2 replies

Quoted from Ryan's blog:

I m using Torque 1.4, and I want to create an another aiPlayer........ so how would I do??
And I have tried in the file aiPlayer.cc as follows but its not happening ........

function AIManager::spawn(%this)
{

     %player = AIPlayer::spawnOnPath("Kork1","MissionGroup/Paths/Path1");
     %player.followPath("MissionGroup/Paths/Path1",-1);

     $player1=%player;
     echo("*************************************************");
     echo($player1);

     %player.mountImage(CrossbowImage,0);
     %player.setInventory(CrossbowAmmo,1000);

     %player = AIPlayer::spawnOnPath("Kork2","MissionGroup/Paths/Path2");
     %player.followPath("MissionGroup/Paths/Path2",-1);

     $player2=%player;
     echo("*\&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&");
     echo($player2);

     %player.mountImage(CrossbowImage,0);
     %player.setInventory(CrossbowAmmo,1000);

     return %player;
}

and from the missiongroup I have changed the path2's co-ordinate too.... but still its not working.

#1
11/14/2008 (4:11 am)
What happens right now? Do you see 1 kork and it follows the path, but the second one doesn't appear?