My First Crash =)
by Michael Perry · in Artist Corner · 12/15/2006 (9:30 am) · 0 replies
Hello all! First, I have to say I'm wicked excited about having Constructor at my disposal as a tool. Secondly, an artist I am not. I've never used a .dif/.map creation tool before, so I'm kind of starting at square one.
Here's my prob:
I managed to create a room out of a box, and then cut out a wall and the ceiling so that it resembled a stage you might see at a play. That exported and loaded into TGE just fine for me. I then went on to something a little more complex. I decided to make a factory, completely closed in with one portal as entry/exit.
When I try to export, I get a fatal error for map2dif_plus.exe (asking if I want to debug or cancel). Here's the log code:
I'm wondering if I didn't set up the portal correctly, if I skipped some important step, or if just completely FUBARed the brushes completely.
Any help, or links to help, would be greatly appreciated!
[EDIT]
Fixed. I just had to browse the forums for Quark and portal threads/tutorials to learn how to place portals correctly. BSP and zoning are all working just fine now.
[/EDIT]
Here's my prob:
I managed to create a room out of a box, and then cut out a wall and the ceiling so that it resembled a stage you might see at a play. That exported and loaded into TGE just fine for me. I then went on to something a little more complex. I decided to make a factory, completely closed in with one portal as entry/exit.
When I try to export, I get a fatal error for map2dif_plus.exe (asking if I want to debug or cancel). Here's the log code:
Converting scene to map ...
Map: C:/DOCUME~1/perrym/LOCALS~1/Temp/building.map
Copying textures to C:/Torque/Constructor/Exported/TGE ...
wall6_fill.png
Black.png
roof5.png
Could not find texture [none]
wall6_side.png
wall5_front.png
wall6_front.png
Executing map2dif_plus -o C:/Torque/Constructor/Exported/TGE -t C:/Torque/Constructor/Exported/TGE C:/DOCUME~1/perrym/LOCALS~1/Temp/building.map
map2dif - Torque .MAP file converter
Copyright (C) GarageGames.com, Inc.
Program version: 1.0r
Programmers: John Folliard, Dave Moore, and Matthew Fairfax
Built: Jul 24 2005 at 23:55:54
Loading C:/DOCUME~1/perrym/LOCALS~1/Temp/building.map
Initial texture search path is set to "C:/Torque/Constructor/Exported/TGE/"
Successfully opened map file: C:/DOCUME~1/perrym/LOCALS~1/Temp/building.map
Parsing mapfile...
Unable to load texture [none]
done.
Creating BSP...I'm wondering if I didn't set up the portal correctly, if I skipped some important step, or if just completely FUBARed the brushes completely.
Any help, or links to help, would be greatly appreciated!
[EDIT]
Fixed. I just had to browse the forums for Quark and portal threads/tutorials to learn how to place portals correctly. BSP and zoning are all working just fine now.
[/EDIT]
About the author
Programmer.