Slow Motion Solution
by Michael Perry · in Torque Game Engine · 11/08/2006 (6:24 am) · 1 replies
While working on the camera system for Ars Moriendi to show off at the TIG Conference tomorrow, I came across this thread: Slow Motion.
I did a search for the variables $Sim::timeScale and $timeScale, but found nothing in any of the scripts to slow down the game. Did this variable change names or get removed all together?
Ben, any thoughts?
[EDIT]
Ok, it is a globally defined variable. It's just not used in any of the scripts to begin with. I'm going to start manipulating it and see if I can fix the mouse problem mentioned in the first thread. I hate it when I find the solution minutes after posting!!!
[/EDIT]
I did a search for the variables $Sim::timeScale and $timeScale, but found nothing in any of the scripts to slow down the game. Did this variable change names or get removed all together?
Ben, any thoughts?
[EDIT]
Ok, it is a globally defined variable. It's just not used in any of the scripts to begin with. I'm going to start manipulating it and see if I can fix the mouse problem mentioned in the first thread. I hate it when I find the solution minutes after posting!!!
[/EDIT]
About the author
Programmer.
Torque Owner Demolishun
DemolishunConsulting Rocks!
I think there is a Murphy's law:
When asking for information to a problem you will immediately discover the solution and look like a show off to your peers.
I end up doing that all the time. I think part of it is stating the problem concisely enough for your mind to solve the problem. Otherwise your mind has to not only maintain a representation of the problem (which may not be as accurate as writing it down) and find a solution. I suspect we are using far more than %10 of our brain. More like 110% and we just can only fit so much in there.
As far as your question:
www.garagegames.com/mg/forums/result.thread.php?qt=37581