Game Development Community

the 128 multi-player limit in the engine or netcode?

by Matthew Shapiro · in Torque Game Engine · 04/10/2001 (2:08 am) · 5 replies

I was reading through your essay on tribes 2 networking and i saw at the beginning that there can only be 128 players in multiplayer! Is this because the engine cna't really handle more or the netcode?

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#1
04/10/2001 (8:47 am)
There is no inherent design limit in the netcode, or game, but a limit was chosen to resolve implementation issues and to reduce bandwidth, such as using 7 bit player IDs. It would not be hard to change this number.
#2
04/10/2001 (9:27 am)
I am sure that this has been asked but could the engine be used to make some kind of MMORPG style game? With a persistent world.

My idea isen't for some diehard game like Ultima Online but the persistent part could certainly be useful.
#3
04/10/2001 (9:53 am)
Harry,

Yes, V12 could be used to build an MMORPG. However, there are a lot of different issues to contend with between MMORPGs vs. FPS games. Persistant worlds are only the tip of the iceberg. FPS games are moving to persistance to a small degree (Diablo II is a good example of action->persistance games). The Global Rankings for the more recent games is a bit sparse, but it does show the potential for persistance in a 'real' FPS game.

You might want to check out the RPG mod of Tribes 1, it emulates a graphical MUD of up to 32 players very nicely using the previous Tribes engine. You may get a few ideas from it.

There are also several projects in the projects section of this site which will be working on an MMORPG, you may want to contact them about their projects.
--Bryan
#4
10/05/2018 (9:14 am)
The price of a server is based largely on how many slots there are, i.e. a 64-slot server costs more than a 32-slot server. So your 128-slot servers would be substantially more expense than what we have now. This would mean fewer clans or individuals would be interested in (or capable of) paying for 128-slot servers. If players had trouble finding servers because there were fewer of them, the game itself would be less popular and EA would sell fewer copies. I have no trouble finding opponents on well populated 64-slot servers even on the largest maps, so I really don't know what your complaint is about.

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#5
10/05/2018 (3:11 pm)
Please do not necro threads. Sometimes dead is better.