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Does Torque 3D support duoble precision?

by Gnollrunner · in General Discussion · 12/28/2018 (4:58 am) · 1 replies

I'm currently working on a planetary voxel engine (not like Minecraft but one that generates smooth terrain) . I've got it to the point where I it can generate planets at run-time via fractals (or other functions), it supports LOD with chunking, generates normals and it seems to have good performance. Currently I only have cursory wire frame graphics using Direct X 11. I would like to see if I can get it working with a game engine but I find most of them don't support double precision. To be more specific, I need it on the CPU side. I don't need or want it on the GPU. In addition I would also like to be able to use my own physics since the my engine currently drops everything directly into an octree so it kind of makes sense for me to do it. I'm wondering if Torque 3D can handle this or am I stuck with Direct X. Thanks in advance.

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#1
12/28/2018 (10:28 am)
T3D should be able to handle this. You will get better information if you post on the active Torque3D forums, though.