Question
by jnbutler1815 · in General Discussion · 09/08/2015 (4:17 pm) · 2 replies
Would the reference material in the book "The Game Programmer's Guide to Torque" be applicable to Torque 3D?
I am assuming that TorqueScript probably didn't change much between TGE and T3D.
Just wanted to know if I could get rid of this book or not.
I am assuming that TorqueScript probably didn't change much between TGE and T3D.
Just wanted to know if I could get rid of this book or not.
About the author
Programmer for 25 years, game enthusiast for most of my life. Love learning new things. Principal at JNButler Development.
#2
Thanks for your help!
09/09/2015 (6:22 am)
Great, thanks for the reply Richard. It has been awhile since I have played around with Torque. The last time was in 2008 I think and that was TGE. Looking forward to getting back into it with T3D. I have all of Finney's books, and this one by Maurina. I thought that it would still be useful, so I will hang on to it now. Another question if I may, I have downloaded the source from github and was looking through it and was wondering if there was some more in depth documentation for the source? Thanks for your help!
Torque Owner Richard Ranft
Roostertail Games