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Question

by jnbutler1815 · in General Discussion · 09/08/2015 (4:17 pm) · 2 replies

Would the reference material in the book "The Game Programmer's Guide to Torque" be applicable to Torque 3D?
I am assuming that TorqueScript probably didn't change much between TGE and T3D.
Just wanted to know if I could get rid of this book or not.

About the author

Programmer for 25 years, game enthusiast for most of my life. Love learning new things. Principal at JNButler Development.


#1
09/09/2015 (5:45 am)
Enough of it is still relevant that I wouldn't get rid of it. Even if the code has changed the process or design approach hasn't. I have never discarded any of the books on Torque that I have (I think I have all of the ones available) - sometimes it's handy to see if there is anything in there like what I'm trying to accomplish and see how the author approached it.
#2
09/09/2015 (6:22 am)
Great, thanks for the reply Richard. It has been awhile since I have played around with Torque. The last time was in 2008 I think and that was TGE. Looking forward to getting back into it with T3D. I have all of Finney's books, and this one by Maurina. I thought that it would still be useful, so I will hang on to it now. Another question if I may, I have downloaded the source from github and was looking through it and was wondering if there was some more in depth documentation for the source?
Thanks for your help!