TGE Forever!
by Randel Reiss · in Torque Game Engine · 10/17/2013 (2:42 pm) · 22 replies

Torque MMOKit version 3 is on the way and running on 5 platforms - mostly because TGE rules!!! On the left is a $200 Acer Chromebook running Ubuntu demo and Wine demo, background an an iPad demo, foreground is a Kindle Fire demo, and finally on the right Mac OSX demo. All assets of art, sound, mission, etc. are identical - only compiled run-time executable is different. Thanks to Todd Pickens for art and Paul Foster & his team at Pick Up And Play for some OpenGL ES tricks. TorqueMMOKit is now made up of PGE (Prairie Game Engine) based on Torque Game Engine, and pyTGE Python bindings and a great deal of custom Python.
Some more details at Prairie Games
About the author
Making great games so you don't have to.
#2
I actually tried out Minions Of Mirth. Great game.
I also really like the OpenGL touch i this new stuff :o)
So is this new product is built on the old engine TGE or is it built on Torque 3D MIT? I ask because I do not remember that the old TGE became Open Source.
Edit: Ranft ninjaed me with the Open Source thing :o)
10/17/2013 (8:17 pm)
Cool stuff :o)I actually tried out Minions Of Mirth. Great game.
I also really like the OpenGL touch i this new stuff :o)
Quote:pyTGE is one of the first unique technology pieces from Prairie Games was to bind the now open source Torque Game Engine to the standardized and well established Python language.
So is this new product is built on the old engine TGE or is it built on Torque 3D MIT? I ask because I do not remember that the old TGE became Open Source.
Edit: Ranft ninjaed me with the Open Source thing :o)
#3
10/18/2013 (10:05 am)
Just to clarify for the record. Torque 3D MIT is the only 3D version of Torque that is licensed as open source.
#4
10/18/2013 (7:31 pm)
That's really cool. Can you cross play with all the devices?
#5
10/20/2013 (12:32 pm)
@Eric but if a individual is a licensed TGE owner could a option to purchase the MMOkit v3 still be ok to do. I actually have older versions of the kit lying around on a older PC. Even bought MOM back in the day when it was 29.99 :-)
#6
Garage Games, Garage Games' employees, and Eric Preisz himself, have stated publicly that TGE archives were available to T3D purchasers. A more than implied TGE license as an enticement for T3D purchase. There's no way to put that genie back in the bottle. All of you with T3D licenses should assume and expect that you have a TGE license.
Garage Games making the archive offline, unavailable, or difficult to navigate-to has no impact on the offer and acceptance by your purchase of T3D. You should e-mail Garage Games, if necessary, and remind them to add TGE to your purchase archive so that add-on, value added, publishers like Prairie Games can make enhancement products like the TorqueMMOKit available to you without any ambiguity of license.
Randel Reiss
Director Product Development
Prairie Games, Inc.
mailto:RandelR@PrairieGames.com
http://www.PrairieGames.com
10/20/2013 (12:53 pm)
@ Johnny Hill, and @ALLGarage Games, Garage Games' employees, and Eric Preisz himself, have stated publicly that TGE archives were available to T3D purchasers. A more than implied TGE license as an enticement for T3D purchase. There's no way to put that genie back in the bottle. All of you with T3D licenses should assume and expect that you have a TGE license.
Garage Games making the archive offline, unavailable, or difficult to navigate-to has no impact on the offer and acceptance by your purchase of T3D. You should e-mail Garage Games, if necessary, and remind them to add TGE to your purchase archive so that add-on, value added, publishers like Prairie Games can make enhancement products like the TorqueMMOKit available to you without any ambiguity of license.
Randel Reiss
Director Product Development
Prairie Games, Inc.
mailto:RandelR@PrairieGames.com
http://www.PrairieGames.com
#7
10/20/2013 (1:57 pm)
Regardless of anything stated by GG in terms of those who purchased T3D having access to TGE, it doesn't change the fact that TGE is not open sourced like it says on the PG site. I don't think anyone's talking about you not having the right as a licensee to make additions for other TGE licensees. It's that your site incorrectly states the licensing for TGE.
#8
More relevant to what David and Eric said, Torque 3D MIT is a completely different release under new licensing. People who use T3D MIT do not have a license to any past Torque products. What is listed on the tools page of your site is inaccurate:
Several instances of that on the page should be corrected.
10/20/2013 (2:17 pm)
Also, it should be noted the inclusion of TGE with a purchase of Torque 3D was for a limited time. Not every single T3D user who purchased a license got automatic TGE licenses. Once the company was rebooted under new owners and the licensing for Torque 3D was changed, at some point GG was not legally allowed to distribute TGE any further. As such, the license was changed and purchases from that point on did not included TGE.More relevant to what David and Eric said, Torque 3D MIT is a completely different release under new licensing. People who use T3D MIT do not have a license to any past Torque products. What is listed on the tools page of your site is inaccurate:
Quote:to bind the now open source Torque Game Engine
Several instances of that on the page should be corrected.
#9
10/20/2013 (4:35 pm)
Since it has ATLAS terrain, is it necessary for anyone who wishes to use it to also have a TGEA license?
#10
Absolutely. And to clarify, I'm not saying we are against this product in any way (edit: provided that it isn't breaking any of the EULA terms for which it was derived from).
My response was to the thread was to clarify that Torque 3D MIT is the only version of Torque 3D that is open source.
10/21/2013 (7:30 am)
Quote:but if a individual is a licensed TGE owner could a option to purchase the MMOkit v3 still be ok to do.
Absolutely. And to clarify, I'm not saying we are against this product in any way (edit: provided that it isn't breaking any of the EULA terms for which it was derived from).
My response was to the thread was to clarify that Torque 3D MIT is the only version of Torque 3D that is open source.
#11
10/21/2013 (7:52 am)
One quick question here. I found a weird website selling the TGE and TGEA. I did not dare buy or even click anything as I guess that is illegal and fraud. Am I right?
#12
10/21/2013 (8:05 am)
@Dwarf - Can you send that to me ericp at garagegames. I don't know of any agreements within GarageGames history that would give someone the rights to resell previous versions of the engine. Reselling any of the MIT licensed products are certainly within the terms of the MIT license.
#13
Edit: site seems to be an old site that point to garagegames.com but the cart will just be empty. So I guess they just forgot to remove it back then when the TGEA discontinued etc. :o/
Weird.
10/21/2013 (8:19 am)
Sure I shall send it to you now.Edit: site seems to be an old site that point to garagegames.com but the cart will just be empty. So I guess they just forgot to remove it back then when the TGEA discontinued etc. :o/
Weird.
#14
@Randel going to bookmarked the site and keep my wallet on stand-by :-) Most of the kids have android devices now.
thks for the response guys.
10/21/2013 (11:38 am)
@Eric great to know I still use tge for a number of one shot projects games mainly for kids who don't have the high end systems. It works keeps me busy. @Randel going to bookmarked the site and keep my wallet on stand-by :-) Most of the kids have android devices now.
thks for the response guys.
#15
10/21/2013 (4:52 pm)
As a long-standing TGE licensee I am really looking forward to this product. Sorry that I seem to have turned this awesome announcement into a fertilizer storm....
#16
I really wish that I had these two engines. I only have some demo versions from the old books by Finney :o(
I mean the product Prairie Games, Inc. offers here is droooooling awesome :o)
Too bad they are not sold/went Open source. Torque 3D is built on the TGEA core technology after what I can understand but still, it sure could be fun to play with.
10/21/2013 (5:02 pm)
Hey I actually downloaded the TGE and TGEA demo from GG's website(nice stuff and I really wanna get my hands on that female elven :o) ). I really wish that I had these two engines. I only have some demo versions from the old books by Finney :o(
I mean the product Prairie Games, Inc. offers here is droooooling awesome :o)
Too bad they are not sold/went Open source. Torque 3D is built on the TGEA core technology after what I can understand but still, it sure could be fun to play with.
#17
10/21/2013 (6:49 pm)
Yeah, the wonderful world of contracts and licensing managed to converge just right, trapping TGE/A in Proprietary Land forever. The initial delay in getting T3D converted to the MIT license was mostly caused by the review necessary to ensure that all of the code was safe to release.
#18
10/21/2013 (9:06 pm)
Really great job guys!
#19
10/22/2013 (6:16 am)
Without a doubt what Randel is showing is awesome. It speaks to the lasting power of older engines, like TGE. A couple of us were just trying to correct some wording, not diss the project.
#20
Regardless... great stuff!
10/22/2013 (1:45 pm)
Very cool! It's great to see that TGE is still getting active support. Too bad TGEA doesn't have (or doesn't seem to have) that same level of activity/support).Regardless... great stuff!
Torque Owner Richard Ranft
Roostertail Games
<edit>
Not to nit-pick, but this is technically incorrect:
T3D is open source, TGE is not.