Game Development Community

Torque 3D Community Edition Activation

by Michael Hall · in Torque 3D Professional · 06/05/2012 (2:36 pm) · 134 replies

In order to provide a more centralized location for those seeking access to the Torque 3D Community Edition post your request with an email address here in this thread.

  • Posting will allow Alfio, or other administrator, myself, to verify your Torque 3D 1.2 license in order to allow access.
  • The purpose of the email address is to have a point of contact in which to send the invite to the Trac and SVN service.
Once you've accepted the invite and established your account with the CE you can edit your post here and remove the contact information if you have any privacy concerns. Also, take note that the CE is currently based upon the Torque 3D 1.2 codebase. Unfortunately this does mean that 1.1 licensees cannot be granted access at this time.

EDIT: 10 September 2012
Until such time as the CE is brought in-line with the T3D MIT open source model we will still have to restrict access for the CE to T3D 1.2 licensees only.

About the author

Been dabbling with game-programming since the age of 10 when I got my first computer, a Commodore. Got serious about game-development after modding Tribes for several years. Doesn't sleep much. Drinks rum. Teaches guitar. Plays cello.

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#1
06/05/2012 (3:05 pm)
Thanks for creating this thread, Michael!
I would appreciate access: <Thanks!>
#2
06/05/2012 (3:54 pm)
I would also appreciate access: carlo@darkenergy.com.au

Thanks.
#3
06/05/2012 (6:03 pm)
Brilliant!

silencersoft@hotmail.com

Thanks!
#4
06/05/2012 (6:58 pm)
Some points:

  1. The write access to the svn server is obtained on request. Initially, everyone has only read access. This is to prevent some user forgetful, can accidentally commit code that contains errors.
  2. All requests for changes can be made through a new Ticket on the Trac service.
  3. Would be a good idea if those who make changes to the engine souces, do commit also the executables compiled and tested.
  4. Is recommended not remove their email address on the preferences of the Trac. Otherwise you will not receive email notifications when a change is applied or a bug is fixed.

Commit template:
- [COMPONENT] - CHANGE MESSAGE
    CHANGE DESCRIPTION IF REQUIRED
- [COMPONENT] - CHANGE MESSAGE
- [COMPONENT] - CHANGE MESSAGE

example:
- [Particles] - Improved particle system updated form 1.0.2 to 2.0
- [Bullet] - Fixed the missing SPU starting

If you want to close a ticket with this commit, just add (- closes ticket:13)

example:
- [Particles] - Improved particle system small fixes and improvements - closes ticket:13
#5
06/05/2012 (7:22 pm)
~~(email removed)~~
[write access please -&gt; well experienced with SVN/Trac &amp; happy to follow guidelines/rules. thx.]

..this has put a nice smile on my face. Good Stuff.

---------------------------------------------------
P.S. I always wanted to do this with T3D &amp; T2D|TGB.
So I have to say: AWESOME IDEA!!

Is there currently a T2D version alive ?
- After I use Alfio's server for T3D for a few months. I'll have an open discussion about a T2D community edition to ensure it's 110% cool and done as well as possible while taking example from Alfio's setup as to remove the need to learn another community based system.
#6
06/05/2012 (7:52 pm)
I've been meaning to create a wiki page with a compiled list of possible Commit tags and and other guidelines... It's early days yet, but it will all come together :)

@TheGasMan: as of yet there isn't a T2D version, but I'm certain that as long as the proper observance about granting access to licensed users only is followed that there should be no conflict of interests or legal issues. We've already seen an example of the TorqueX Community pulling together and working on the TorqueX CEV. The Torque 3D CE and eventually one for T2D is certainly a logical progression of that initiative.
#7
06/05/2012 (7:53 pm)
Hello, please add me, ************.

I've been watching this for a while and am glad to see it proceed, and I'll be glad to donate.

p.s. I just upgraded to 1.2 minutes ago for this.
#8
06/05/2012 (8:47 pm)
Great News!

I would also appreciate access:

gamealchemy.contact@gmail.com

#9
06/05/2012 (9:53 pm)
I would definitely like to lend a hand.

k.enfinger@alteredrealitysoftware.com
#10
06/06/2012 (12:43 am)
Hi ... Awesome stuff, looking forward to helping where I can. Please can I have access: quintond@gobbogames.co.za
#11
06/06/2012 (1:16 am)
It looks like we've gotten everyone so far. Once you've logged in you can change your password from within the Preferences->Account settings. Let us know if something appears wrong of if we've missed anyone.
#12
06/06/2012 (2:42 am)
Thanks for access!
#13
06/06/2012 (2:54 am)
Thanks for access!
#14
06/06/2012 (3:47 am)
Good work all.

I would appreciate access: <edit: thanks>
#15
06/06/2012 (5:20 am)
Count me in.

kapaun01@gmail.com
#16
06/06/2012 (5:24 am)
Very interesting, thanks for access.

*email edit
#17
06/06/2012 (6:40 am)
I would love to participate in this.

davlexdesign@gmail.com
#18
06/06/2012 (7:10 am)
Awesome. I'd love to access.

zzleggam@gmail.com

Thanks.
#19
06/06/2012 (7:15 am)
I'd like access too please

john@siliconzone.com

Thanks.
#20
06/06/2012 (9:51 am)
I hope i did not forget anyone :D

We arrived to 30 users, 11 with permission to apply changes to the sources :)
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