Game Development Community

Torque 2D (TGB) 1.7.6 Released

by Michael Perry · in Torque Game Builder · 12/16/2011 (3:16 pm) · 39 replies

Official Blog: 1.7.6 Released

Grab it from your account page!

Changelog

Improvements:

  • Updated documentation for 1.7.6 release (TDOC-321)
  • Updated engine to be compliant with OS X 10.7 (Lion)
  • Added Visual Studio 2010 solution
  • About screen updated to reflect new GarageGames staff

Fixes:

  • Game no longer crashes when custom collision mode is used. Objects will not collide until the developer writes the custom collision code (TGB-527)
  • GUI Editor no longer crashes when you try to add a control outside of the root control (TGB-542)
  • Updated version on Start Page (TGB-523)
  • Stopped open project loop (TGB-522)
  • Updated about screen credits (TGB-521)
  • GUI Builder: Adding a control outside the bounds of the top-level control causes crash (TGB-542)
  • UTF character rendering is working again.
  • Modified image map editor scripts to get Filter Pad and Filter Mode to recognize user changes. They were being ignored previously. (TGB-504)
  • Missing memory function errors resolved by including <string.h> in profiler.cc
  • Fixed duplicate sprite bug when loading a project (TGB-518)
  • Added sourceRect serialization and deep copy to t2dScroller and t2dStaticSprite (TGB-490)
  • Cleaned up the SourceRect feature for sprites and scrollers, filling out the missing sections and fixing the RectI conversion issues (TGB-490)(TGB-517)
  • Object tree no longer auto-scrolls to the bottom when selecting an object higher up in the list (TGB-503)
  • Debugging a project from Torsion works again (TGB-505)
  • gamegameScriptsdatablocks.dso will now load without requiring the .cs equivalent to exist in the same directory (TGB-68)
  • Visual Studio buttons in the editor have been updated to 2008 and 2010 (TGB-528)
  • Modified window creation for OS X to stop it from opening too large
  • Updated projects to use the proper output directories
  • Community and forum links in Help menu now point to the correct locations (TGB-554)
  • TutorialBase project now contains all the images and animations it needs to get particles working again (TGB-519)
  • Added runBatchFile ConsoleFunction for OS X runtime. This allows the developer to run .sh batch files from the editor or game, but it is Mac only
  • OpenFileDialog - custom cursor gets stuck on the button and does not show the hardware cursor (TGB-512)

Removed:

  • Resolved compiler error with stripcache on OS X Lion. The code is not being used anywhere, so it has been deprecated (TGB-515)
  • D3D mode for the editor. This is rarely used, if at all. No reason to have it, as OpenGL is the default and always works (TGB-509)
  • Visual Studio 2005 solution replaced with Visual Studio 2010
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#1
12/16/2011 (5:28 pm)
AWESOME! way to go guys!
#2
12/16/2011 (7:54 pm)
Buying on release day makes it easier to remember when you got it! In for a 2D holiday pack!
#3
12/17/2011 (4:23 am)
I cannot play my game because after compiled I get this:
Quote:
'initializeProject' function could not be found.
This could indicate a bad or corrupt common directory for your game.

The Game will now shutdown because it cannot properly function
#4
12/17/2011 (9:42 am)
@Andrea - What are your system specs? Were you using Torque 2D or Torque 2D pro? Was this an existing game or one you created with 1.7.6?
#5
12/17/2011 (10:34 am)
Thanks for releasing a new (free for 1.7.5 owners) build. This post should probably get stickied :)
#6
12/17/2011 (10:48 am)
Very good, much appreciated.
#7
12/17/2011 (1:31 pm)
Hi,
There is a bug, that when you run your game it displays a blank window behind the actual game, this happens on my OSX Snow Leopard install. I'm not sure about lion since I don't have it.
Thanks.
#8
12/18/2011 (2:07 am)
@Mich: I've got Torque2D Pro, an iMac 27" and the last version of xCode
#9
12/19/2011 (8:57 am)
@Andrea - Could you post the following:

1. OS X version
2. Xcode version
3. Exact steps to reproduce
#10
12/19/2011 (10:27 am)
@Andrea - I was unable to reproduce your problem. I test the binary and pro version of the engine on the following platforms:

Windows Vista
OS X Snow Leopard
OS X Lion

Are you using a previous project or a newly created one?
#11
12/22/2011 (12:39 pm)
I was not at home. I'll do some tries and then I'll post results here.
#12
12/26/2011 (1:24 pm)
I don't see any make folder under compilers, does it mean it's useless to try to compile 1.7.6 under linux?

Thanks
#13
12/26/2011 (2:23 pm)
Linux has not been supported in T2D since 1.1.3, I believe. You would need to create your own makefiles and port the interface.
#14
12/26/2011 (5:10 pm)
but the 1.7.5 had a folder with makefiles in the compilers folder, as far as I know they worked
#15
12/27/2011 (3:29 am)
Can I install 1.7.6 on top of 1.7.5?

Correction : I just upgraded to Pro sudio acc. , so is it ok if I just install 176 on top of 175?
#16
12/27/2011 (1:47 pm)
It's recommended that previous versions be removed before installing the latest version.
#17
12/28/2011 (4:26 am)
Uninstalled the old version, installed the new one, after opening my project all the sprites are filled with greyish/brownish colours. The image paths are all correct. When I try to edit image map I can see my textures and images in the small preview window, also I can create the same images by dragging they appear ok. But the scene itself is as I described above all sprites and animations filled with brownish grey colours, when I run my game I see the same. No errors in the console.
Why?
PC XP

#18
12/29/2011 (6:14 am)
Ok maybe it is a silly question but do I need to buy this update? Because I already have the lisence and the new one is asking me to input the registration code...
#19
12/29/2011 (7:00 am)
@Vlad I - Check the level file to see if the source rects have bad values set.

@Tony - No, you do not need to pay for an update. Sounds like you downloaded the binary version. Uninstall that and download the pro version.
#20
12/29/2011 (8:12 am)
I opened a level01.td2 found this sourceRect = "1.72995e-039 0 1.72995e-039 6.20148e-039";
Is this what you refered to?
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