Game Development Community

2D Art Packs

by Eric Preisz · in iTorque 2D · 10/25/2011 (1:34 pm) · 8 replies

Hey everyone, we are discussing the possibility of generating some 2D art packs for iTorque and Torque2D. I'm curious, what type of packs would you like to see. We are thinking that it would be cool to have 2D sprite sheets of all of the cool characters that we've been building lately (soldier, alien, zombies, etc.). What about environments?

It hard to think about a pack that will be useful for everyone. It's obviously hard for us to do any niche packs that only appeal to a small number of developers.

Looking forward to your feedback.

About the author

Manager, Programmer, Author, Professor, Small Business Owner, and Marketer.


#1
10/25/2011 (2:05 pm)
For me, depending on what it looked like, but scrollers would be cool. Clouds, oceans, deserts....
#2
10/25/2011 (2:50 pm)
@Eric

Tiles for grid games likes this I think it's a general use enough; also buttons like those shown

By the way, the letters here are actually text objects; it's also noticeable a known bug that makes some letters overlap;

this bug is discussed here

www.garagegames.com/community/forums/viewthread/127035

www.space-research.org/games/wordy/wordy_help_05.png
#3
10/26/2011 (8:49 am)
How about:

Fonts (can you ever have enough?)
Generic tiles for tilemaps (maybe some destructible included)
Gems for matching games
Additional pieces to supplement tiles (tall strips of grass to put on top of grass tiles, etc)
Playing cards (fronts and backs)
Explosion animations
Projectiles






#4
10/26/2011 (11:51 am)
fonts and particle effects..please!
#5
10/27/2011 (9:00 am)
I second the particle effects.
#6
10/27/2011 (9:03 am)
yes, fonts and particles are cool.
#7
11/05/2011 (3:41 pm)
I second the particle effects. And possibly more than the explosions type please (bubbles, light rays, would be good); The engine basically offers almost no particle effects; if you search for all ".eff" files there are a several, but they are not "plug and play". Meaning you can not just open a ".eff" file and see what it looks like. It requires a couple of associated datablocks that we have no way of knowing in advance what are they, except for looking at error messages while trying to play the ".eff" files in script.

#8
11/06/2011 (1:02 am)
I agree. Fonts and particles would be very useful!