Eric Preisz's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Pref::Video::killFramesAhead | I could see how it would solve the mouse issue. Since without it, your mouse would render up to two... read more | 09/08/2007 (1:06 pm) |
| Gfxformatr8g8b8a8 = D3dfmt_a8r8g8b8 | Yea, it's not really a problem to someone from load time. The confusion is when you lock a dynamic ... read more | 08/23/2007 (2:37 pm) |
| TGEA and Multi-thread. | @Tom Thanks for the research. I presume that I will be diving in to TGEA here some more on a con... read more | 08/20/2007 (8:21 am) |
| TGEA and Multi-thread. | It's been about two years since I played with the inner workings of Atlas. When you say streaming, ... read more | 08/20/2007 (1:47 am) |
| OpenGL Fog | Ah, this is my exact issue. It appears as though the GL Fog is not only based on Z, but also on scr... read more | 05/03/2007 (7:56 am) |
| Josh or Melv: DirectX Problems | Thought I would add this link...seems to point to a more async way to do what glFinish does. Not su... read more | 03/21/2007 (10:36 am) |