Game Development Community

Michael Perry's Forum Posts

Thread Post Date Posted
License Torque 2d splash screen @Artyom - Send me an e-mail. My address is listed in my profile. I can give you details on how to re... read more 06/11/2014 (11:23 am)
License Torque 2d splash screen @Artyom - We have offered a splash screen waiver in the past for a fee. While I don't agree that a s... read more 06/11/2014 (4:47 am)
Pros and Cons of the proposed T3D and T2D Merge @Chris - Fair enough =) @Daniel - Components are definitely a big plus T2D has over T3D. I wouldn... read more 06/11/2014 (4:46 am)
Pros and Cons of the proposed T3D and T2D Merge How do you spot the developer who ingested caffeine most recently?... read more 06/10/2014 (11:16 am)
Pros and Cons of the proposed T3D and T2D Merge @Azaezel - Oh, I see. I would have to take a look at T3D's current codebase. Off the top of my head:... read more 06/10/2014 (5:18 am)
Pros and Cons of the proposed T3D and T2D Merge [quote]For a start, we'd need to port T3D over to 4-spaced code :P.[/quote] DO IT! 4 spaces > ta... read more 06/09/2014 (7:15 pm)
Pros and Cons of the proposed T3D and T2D Merge @Lukas - I think you and the others are getting it. Stop thinking in terms of "merge the engine... read more 06/09/2014 (7:15 pm)
Pros and Cons of the proposed T3D and T2D Merge [quote]How much of a pain in the rear would we be talking about refactor-wise were we to go the rout... read more 06/09/2014 (7:13 pm)
Pros and Cons of the proposed T3D and T2D Merge @Kory - Well, I'm just focusing on the proposal of merging the two engines. I know there are several... read more 06/09/2014 (7:11 pm)
Pros and Cons of the proposed T3D and T2D Merge @Olexiy - I think I understand what you are saying, but forgive me if I misinterpret what you are ei... read more 06/09/2014 (7:09 pm)
UndoManager and UndoAction (SOLVED) It's used heavily in the legacy editors. I will probably be using it for my editors as well, but I h... read more 06/09/2014 (6:59 pm)
Pros and Cons of the proposed T3D and T2D Merge @Chris - Oh! Thanks for the reminder. [b]Required Reading[/b]: [url=https://github.com/GarageGame... read more 06/09/2014 (9:15 am)
Pros and Cons of the proposed T3D and T2D Merge Well, this is my suggested order based on priority and difficulty: 1. Port googletest framework ... read more 06/09/2014 (9:12 am)
Pros and Cons of the proposed T3D and T2D Merge Let me start by saying my comments are going to be expressed from my own point of view as an individ... read more 06/09/2014 (8:35 am)
Cryengine Next-Gen and Merging T2D and 3D [url=http://www.garagegames.com/community/forums/viewthread/137735]Pros and Cons of the proposed T3D... read more 06/09/2014 (8:02 am)
Cryengine Next-Gen and Merging T2D and 3D [quote]Mich, maybe you could kind of give us an idea of how it was done pre T3D 1.2..Maybe some peop... read more 06/09/2014 (6:09 am)
Cryengine Next-Gen and Merging T2D and 3D Eesh, can of worms. @JED - I get what you are saying. There are other veteran 2D users who haven... read more 06/09/2014 (5:50 am)
Cryengine Next-Gen and Merging T2D and 3D [quote]To be honest, T2D is ready as of now because only one editor has been built for it. [/quote] ... read more 06/08/2014 (9:14 pm)
Cryengine Next-Gen and Merging T2D and 3D @Chris - Using the Sprite and Asset system would get you new controls with things like animated spri... read more 06/08/2014 (3:38 pm)
Cryengine Next-Gen and Merging T2D and 3D @raa bruub - Unifying T2D and T3D has also been discussed several times. I somehow always find mysel... read more 06/08/2014 (3:16 pm)
Cryengine Next-Gen and Merging T2D and 3D @Andrew Mac - Well played =) @Bloodknight - Well said @Steve - Well...what?... read more 06/08/2014 (3:12 pm)
Cryengine Next-Gen and Merging T2D and 3D [quote]I agree with Luis and Mich. Also, just make games, people. Post about your projects on /r/Pla... read more 06/08/2014 (7:54 am)
Cryengine Next-Gen and Merging T2D and 3D [quote] Only to be told at the end that the guy that scripted it had doubts that the randomly genera... read more 06/08/2014 (7:44 am)
Cryengine Next-Gen and Merging T2D and 3D There's oh so much more to making a game than the language, the editors, or scripting. The X factors... read more 06/08/2014 (5:37 am)
Cryengine Next-Gen and Merging T2D and 3D Suggestion: Get to work.... read more 06/07/2014 (6:43 am)
Torque 2D Future Plans HTML rendering and downloading would also be useful for editor work. I don't necessarily mean creati... read more 06/07/2014 (4:06 am)
Torque 2D Future Plans I've seen two implementations in the T2D framework in the past. Both times were really clean and sim... read more 06/06/2014 (12:16 pm)
Spine scale issues @John - I can't get into debugging Spine right now, but I'm guessing it has to be a very simple fix.... read more 06/06/2014 (11:23 am)
Wondering about T2D capabilities Most definitely. In fact, just before T2D released under MIT (v2.0), several changes were made to th... read more 06/06/2014 (11:14 am)
Torque 2D Future Plans Any desire to see a basic Qt webkit implementation? This would add three features: 1. Interactive... read more 06/06/2014 (5:09 am)
License Torque 2d splash screen If you are using Torque 2D MIT, you do not have to use a splash screen. If you are using the legacy,... read more 06/04/2014 (8:51 am)
how to delete a object created in script? [code]stTest.delete();[/code]... read more 06/04/2014 (4:39 am)
Community Tip Thread Unique to T2D MIT is an operator for accessing sub-elements of a string: [code] %words = "O... read more 06/03/2014 (2:41 pm)
Community Tip Thread You can access children of GUI controls via their internal names using the -> operator: [code]... read more 06/03/2014 (2:38 pm)
Torque 2D Future Plans @Peter - Good suggestions. I disagree with you on it being impossible to make particle effects witho... read more 06/02/2014 (12:04 pm)
Key no longer valid @Ronald - Try the new key I just added to your account.... read more 06/01/2014 (8:47 am)
Experiences with Spine? Throw a breakpoint on that line of code via Xcode, then evaluate the variables there. See if anythin... read more 05/29/2014 (12:19 pm)
Rotation out-of-plane @Nikos - Nice. Glad you were able to dive into the source and make the changes. I did something simi... read more 05/29/2014 (10:44 am)
What are people working on with TGE? @Mike - Regarding your two reasons for liking the old tech is also the reason why I prefer to work w... read more 05/29/2014 (10:42 am)
Experiences with Spine? Simon is correct. You need to update to a new Xcode to get rid of those errors.... read more 05/29/2014 (10:40 am)
Rotation out-of-plane Have you tried scaling the card as it flips to simulate getting closer to the viewer?... read more 05/29/2014 (4:41 am)
Experiences with Spine? It's crashing on line 101 in spAnimationState_setAnimation. Can you run from Xcode and see if there... read more 05/29/2014 (4:31 am)
Saving scores for IOS and connecting to game center Sounds like all the code needs to be updated then. The Game Center portion of iOS hasn't been touche... read more 05/28/2014 (5:13 am)
Saving scores for IOS and connecting to game center @Josiah - You want to call a series of functions in script: [code] // Iniitialization %isAvai... read more 05/27/2014 (6:16 am)
How to create a container which size is "300 200" and add 2 or more sprite inside . I thought you asked if the children were [b]outside[/b] of the camera view. Nothing inside of the ca... read more 05/27/2014 (5:42 am)
How to create a container which size is "300 200" and add 2 or more sprite inside . CompositeSprite automatically clips its children when they are not in camera view. Open the Composit... read more 05/26/2014 (1:44 pm)
How to create a container which size is "300 200" and add 2 or more sprite inside . You need to use a CompositeSprite object. It does exactly what you describe.... read more 05/26/2014 (4:41 am)
Key no longer valid @Jean-Pierre - I've added a new key to your account.... read more 05/22/2014 (12:42 pm)
Torque 3D Lastest Download is Missing Functionality? [quote] directly someone of the garagegames.com staff[/quote] Don't do that. Get into contact with ... read more 05/22/2014 (11:59 am)
Path finding The old code wouldn't work for you. The legacy engine systems are very dated compared to T2D MIT. ... read more 05/22/2014 (5:42 am)