Michael Perry's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| License Torque 2d splash screen | @Artyom - Send me an e-mail. My address is listed in my profile. I can give you details on how to re... read more | 06/11/2014 (11:23 am) |
| License Torque 2d splash screen | @Artyom - We have offered a splash screen waiver in the past for a fee. While I don't agree that a s... read more | 06/11/2014 (4:47 am) |
| Pros and Cons of the proposed T3D and T2D Merge | @Chris - Fair enough =) @Daniel - Components are definitely a big plus T2D has over T3D. I wouldn... read more | 06/11/2014 (4:46 am) |
| Pros and Cons of the proposed T3D and T2D Merge | How do you spot the developer who ingested caffeine most recently?... read more | 06/10/2014 (11:16 am) |
| Pros and Cons of the proposed T3D and T2D Merge | @Azaezel - Oh, I see. I would have to take a look at T3D's current codebase. Off the top of my head:... read more | 06/10/2014 (5:18 am) |
| Pros and Cons of the proposed T3D and T2D Merge | [quote]For a start, we'd need to port T3D over to 4-spaced code :P.[/quote] DO IT! 4 spaces > ta... read more | 06/09/2014 (7:15 pm) |
| Pros and Cons of the proposed T3D and T2D Merge | @Lukas - I think you and the others are getting it. Stop thinking in terms of "merge the engine... read more | 06/09/2014 (7:15 pm) |
| Pros and Cons of the proposed T3D and T2D Merge | [quote]How much of a pain in the rear would we be talking about refactor-wise were we to go the rout... read more | 06/09/2014 (7:13 pm) |
| Pros and Cons of the proposed T3D and T2D Merge | @Kory - Well, I'm just focusing on the proposal of merging the two engines. I know there are several... read more | 06/09/2014 (7:11 pm) |
| Pros and Cons of the proposed T3D and T2D Merge | @Olexiy - I think I understand what you are saying, but forgive me if I misinterpret what you are ei... read more | 06/09/2014 (7:09 pm) |
| UndoManager and UndoAction (SOLVED) | It's used heavily in the legacy editors. I will probably be using it for my editors as well, but I h... read more | 06/09/2014 (6:59 pm) |
| Pros and Cons of the proposed T3D and T2D Merge | @Chris - Oh! Thanks for the reminder. [b]Required Reading[/b]: [url=https://github.com/GarageGame... read more | 06/09/2014 (9:15 am) |
| Pros and Cons of the proposed T3D and T2D Merge | Well, this is my suggested order based on priority and difficulty: 1. Port googletest framework ... read more | 06/09/2014 (9:12 am) |
| Pros and Cons of the proposed T3D and T2D Merge | Let me start by saying my comments are going to be expressed from my own point of view as an individ... read more | 06/09/2014 (8:35 am) |
| Cryengine Next-Gen and Merging T2D and 3D | [url=http://www.garagegames.com/community/forums/viewthread/137735]Pros and Cons of the proposed T3D... read more | 06/09/2014 (8:02 am) |
| Cryengine Next-Gen and Merging T2D and 3D | [quote]Mich, maybe you could kind of give us an idea of how it was done pre T3D 1.2..Maybe some peop... read more | 06/09/2014 (6:09 am) |
| Cryengine Next-Gen and Merging T2D and 3D | Eesh, can of worms. @JED - I get what you are saying. There are other veteran 2D users who haven... read more | 06/09/2014 (5:50 am) |
| Cryengine Next-Gen and Merging T2D and 3D | [quote]To be honest, T2D is ready as of now because only one editor has been built for it. [/quote] ... read more | 06/08/2014 (9:14 pm) |
| Cryengine Next-Gen and Merging T2D and 3D | @Chris - Using the Sprite and Asset system would get you new controls with things like animated spri... read more | 06/08/2014 (3:38 pm) |
| Cryengine Next-Gen and Merging T2D and 3D | @raa bruub - Unifying T2D and T3D has also been discussed several times. I somehow always find mysel... read more | 06/08/2014 (3:16 pm) |
| Cryengine Next-Gen and Merging T2D and 3D | @Andrew Mac - Well played =) @Bloodknight - Well said @Steve - Well...what?... read more | 06/08/2014 (3:12 pm) |
| Cryengine Next-Gen and Merging T2D and 3D | [quote]I agree with Luis and Mich. Also, just make games, people. Post about your projects on /r/Pla... read more | 06/08/2014 (7:54 am) |
| Cryengine Next-Gen and Merging T2D and 3D | [quote] Only to be told at the end that the guy that scripted it had doubts that the randomly genera... read more | 06/08/2014 (7:44 am) |
| Cryengine Next-Gen and Merging T2D and 3D | There's oh so much more to making a game than the language, the editors, or scripting. The X factors... read more | 06/08/2014 (5:37 am) |
| Cryengine Next-Gen and Merging T2D and 3D | Suggestion: Get to work.... read more | 06/07/2014 (6:43 am) |
| Torque 2D Future Plans | HTML rendering and downloading would also be useful for editor work. I don't necessarily mean creati... read more | 06/07/2014 (4:06 am) |
| Torque 2D Future Plans | I've seen two implementations in the T2D framework in the past. Both times were really clean and sim... read more | 06/06/2014 (12:16 pm) |
| Spine scale issues | @John - I can't get into debugging Spine right now, but I'm guessing it has to be a very simple fix.... read more | 06/06/2014 (11:23 am) |
| Wondering about T2D capabilities | Most definitely. In fact, just before T2D released under MIT (v2.0), several changes were made to th... read more | 06/06/2014 (11:14 am) |
| Torque 2D Future Plans | Any desire to see a basic Qt webkit implementation? This would add three features: 1. Interactive... read more | 06/06/2014 (5:09 am) |
| License Torque 2d splash screen | If you are using Torque 2D MIT, you do not have to use a splash screen. If you are using the legacy,... read more | 06/04/2014 (8:51 am) |
| how to delete a object created in script? | [code]stTest.delete();[/code]... read more | 06/04/2014 (4:39 am) |
| Community Tip Thread | Unique to T2D MIT is an operator for accessing sub-elements of a string: [code] %words = "O... read more | 06/03/2014 (2:41 pm) |
| Community Tip Thread | You can access children of GUI controls via their internal names using the -> operator: [code]... read more | 06/03/2014 (2:38 pm) |
| Torque 2D Future Plans | @Peter - Good suggestions. I disagree with you on it being impossible to make particle effects witho... read more | 06/02/2014 (12:04 pm) |
| Key no longer valid | @Ronald - Try the new key I just added to your account.... read more | 06/01/2014 (8:47 am) |
| Experiences with Spine? | Throw a breakpoint on that line of code via Xcode, then evaluate the variables there. See if anythin... read more | 05/29/2014 (12:19 pm) |
| Rotation out-of-plane | @Nikos - Nice. Glad you were able to dive into the source and make the changes. I did something simi... read more | 05/29/2014 (10:44 am) |
| What are people working on with TGE? | @Mike - Regarding your two reasons for liking the old tech is also the reason why I prefer to work w... read more | 05/29/2014 (10:42 am) |
| Experiences with Spine? | Simon is correct. You need to update to a new Xcode to get rid of those errors.... read more | 05/29/2014 (10:40 am) |
| Rotation out-of-plane | Have you tried scaling the card as it flips to simulate getting closer to the viewer?... read more | 05/29/2014 (4:41 am) |
| Experiences with Spine? | It's crashing on line 101 in spAnimationState_setAnimation. Can you run from Xcode and see if there... read more | 05/29/2014 (4:31 am) |
| Saving scores for IOS and connecting to game center | Sounds like all the code needs to be updated then. The Game Center portion of iOS hasn't been touche... read more | 05/28/2014 (5:13 am) |
| Saving scores for IOS and connecting to game center | @Josiah - You want to call a series of functions in script: [code] // Iniitialization %isAvai... read more | 05/27/2014 (6:16 am) |
| How to create a container which size is "300 200" and add 2 or more sprite inside . | I thought you asked if the children were [b]outside[/b] of the camera view. Nothing inside of the ca... read more | 05/27/2014 (5:42 am) |
| How to create a container which size is "300 200" and add 2 or more sprite inside . | CompositeSprite automatically clips its children when they are not in camera view. Open the Composit... read more | 05/26/2014 (1:44 pm) |
| How to create a container which size is "300 200" and add 2 or more sprite inside . | You need to use a CompositeSprite object. It does exactly what you describe.... read more | 05/26/2014 (4:41 am) |
| Key no longer valid | @Jean-Pierre - I've added a new key to your account.... read more | 05/22/2014 (12:42 pm) |
| Torque 3D Lastest Download is Missing Functionality? | [quote] directly someone of the garagegames.com staff[/quote] Don't do that. Get into contact with ... read more | 05/22/2014 (11:59 am) |
| Path finding | The old code wouldn't work for you. The legacy engine systems are very dated compared to T2D MIT. ... read more | 05/22/2014 (5:42 am) |