Game Development Community

Michael Perry's Forum Posts

Thread Post Date Posted
Unity comparison And question about torque2D for 2D games I don't remember that, Richard. That's definitely news to me. I do know that iTGB was used to make M... read more 07/14/2014 (9:07 am)
[T2D] Roadmap Discussion [quote]In regards to Mich's features, I would like to get a better idea of what their current status... read more 07/09/2014 (5:22 am)
[T2D] Roadmap Discussion By the way, that new water object will more or less be a port of this: [youtube=nhuUNvebj70 width... read more 07/08/2014 (1:15 pm)
[T2D] Roadmap Discussion [quote]Will you be pushing the features to your fork in the order you listed?[/quote] Sort of. I al... read more 07/08/2014 (1:12 pm)
[T2D] Roadmap Discussion [quote]Did he mention that to you? The Torque 2D card on the Spine Trello board has been "in pr... read more 07/08/2014 (1:07 pm)
Compiling T2D 3.0 MIT in Visual Studio 2012 (Missing MSVCP100D.dll) Sure thing. We'll try to get all the VS solution properly updated in the next update.... read more 07/08/2014 (7:14 am)
Compiling T2D 3.0 MIT in Visual Studio 2012 (Missing MSVCP100D.dll) That and engine/lib/LeapSDK/lib/x86/msvcp100d.dll. Look in the x86 and x64 folders and choose the li... read more 07/08/2014 (7:02 am)
Compiling T2D 3.0 MIT in Visual Studio 2012 (Missing MSVCP100D.dll) This is due to the LeapMotion integration. What you have encountered is a bug. The libs are included... read more 07/08/2014 (6:21 am)
[T2D] Roadmap Discussion [quote]at the moment we don't really have enough community buy-in to take a real stab at getting peo... read more 07/08/2014 (6:14 am)
[T2D] Roadmap Discussion Good post Mike. Let me start by talking about some things I will be releasing this year in my fork, ... read more 07/07/2014 (2:20 pm)
Where to begin? Even when editors are released, you'll still have to write TorqueScript for game logic.... read more 07/06/2014 (2:51 pm)
Community Tip Thread @Eero - Can you explain a little further? What is the range of n you are using?... read more 07/06/2014 (1:04 pm)
ITGB-319 it2d - Testing a game for iPhone in portrait mode runs in landscape mode. @Matthew - There is no longer any active development/QA on iTorque2D. Have you checked out Torque 2D... read more 07/03/2014 (1:33 pm)
Dynamic grid for editor (SOLVED) NEAT! Thanks Simon.... read more 07/03/2014 (1:12 pm)
Dynamic grid for editor (SOLVED) [quote]Quote:Scene.setDebugOn("grid");[/quote] That's...actually a really good suggestion... read more 07/02/2014 (4:13 pm)
Dynamic grid for editor (SOLVED) Ohhhhh, that. I'll have to look that up.... read more 07/02/2014 (9:56 am)
Dynamic grid for editor (SOLVED) Dynamic coordinate grid from TGB's scene editor? Do you mean the tilemap editor from the old engine?... read more 07/02/2014 (8:56 am)
GUI gamepad support My opinion is to write some TorqueScript to navigate the menus. Modifying the source or creating a n... read more 07/02/2014 (4:47 am)
Moving Towards OpenSource AFX I'm also in favor of what Josh suggested and what you are leaning toward. That's exactly how I'm doi... read more 07/01/2014 (12:21 pm)
Torque2D ShowOff(); I love where your game is going practicing01. Keep it up!... read more 06/29/2014 (4:33 am)
Creating an options menu Torque 3D has an options menu for rebinding keys. Have a look at the [url=https://github.com/GarageG... read more 06/28/2014 (5:57 pm)
Would a 3D widget in T2D be practical? It is indeed.... read more 06/23/2014 (5:05 pm)
Would a 3D widget in T2D be practical? If done right. I'm all for 3D object rendering in T2D, even more so than a merge of the two engines.... read more 06/23/2014 (4:17 pm)
real time weather system, cloud color change, help Also take a look at the TimeOfDay object, which will provide a fully function day/night system. That... read more 06/23/2014 (10:18 am)
Healing System and Throw Object? Sure thing. I've also told the T3D guys in IRC about this thread and they might weigh in. Also, you ... read more 06/23/2014 (8:22 am)
Healing System and Throw Object? When you clone the repo or download the precompiled zip, you can create a new project and choose a t... read more 06/23/2014 (7:58 am)
Healing System and Throw Object? Yes and yes. Actually, there are some examples of this in the templates, last I checked.... read more 06/23/2014 (7:45 am)
Deferred Shading As the husband of a history major, I can confidently say knowing the origin greatly improves the und... read more 06/22/2014 (9:16 pm)
Working on an update for Torque 3D v3.5.1 And I definitely recommend a dev centric PR storm. Post on this forum (I'll sticky it), a new blog (... read more 06/22/2014 (5:13 pm)
real time weather system, cloud color change, help Are you sticking with the resource port or have you looked into scatter sky yet?... read more 06/22/2014 (6:21 am)
Looking for an example And that makes sense Chase. There's different ways to solve the same problem, so pick what works bes... read more 06/21/2014 (5:54 am)
Looking for an example While it's true that is a limitation, since I've broken away from the old Torque ways I don't see th... read more 06/20/2014 (9:13 pm)
Working on an update for Torque 3D v3.5.1 You have my vote. I still tightly hold onto one particular game design for Torque 3D that would grea... read more 06/20/2014 (7:01 pm)
Looking for an example [quote]This should all be put into a document somewhere....[/quote] Someone should document?!? BLAS... read more 06/20/2014 (6:59 pm)
Torque 2D Future Plans Spot on analysis Mike. Two additional points: 1. Any mouse input you were using should be updated... read more 06/20/2014 (12:57 pm)
How to get main.cs to compile to DSO? Thanks Mike! I was too tired/lazy to look that up =)... read more 06/20/2014 (7:36 am)
How to get main.cs to compile to DSO? This requires two things: 1. You actually compile it into a DSO 2. YOu change the engine sourc... read more 06/20/2014 (5:42 am)
Unity comparison And question about torque2D for 2D games It's worth nothing that Unity 2D and Torque 2D MIT use the same physics system, which is box2d as me... read more 06/19/2014 (8:55 am)
Looking for an example Reasons: 1. In general, TAML will load faster than TorqueScript can execute 2. Sweet, sweet seri... read more 06/18/2014 (9:38 pm)
Key no longer valid I've added a new key to your account Michael.... read more 06/18/2014 (5:09 am)
Documenting the beast Best of luck. If you want sage-like advice, let me know. ... read more 06/16/2014 (10:47 am)
Checking if Sprite is on the ground? @Eero - Your solution seems valid to me, considering the wall grabbing. So would you say you have a ... read more 06/14/2014 (1:35 pm)
Checking if Sprite is on the ground? Why not check it's vertical velocity? If it's 0, then it is standing on something (not falling).... read more 06/14/2014 (4:24 am)
iOS device orientation woes (portrait, touch y-transformation) It's possible. I may have tried working in my fork and nuked it. If I can get technical details, it ... read more 06/13/2014 (9:43 am)
real time weather system, cloud color change, help [url=http://docs.garagegames.com/torque-3d/official/content/documentation/World%20Editor/Adding%20Ob... read more 06/13/2014 (8:16 am)
iOS device orientation woes (portrait, touch y-transformation) Really? I thought I had this resolved. What device are you using Josiah?... read more 06/13/2014 (7:56 am)
real time weather system, cloud color change, help I'm curious why you aren't leveraging the ScatterSky for this.... read more 06/13/2014 (7:55 am)
Torque 2D Future Plans @Peter - Good feedback, thanks. When GG was developing 3SS, we went through the same technical proce... read more 06/13/2014 (7:55 am)
Pros and Cons of the proposed T3D and T2D Merge @Henry - Did you read the docs I linked earlier on page 1? They do a good job of explaining the syst... read more 06/12/2014 (3:10 pm)
Why not merge torque 3D/2D into one engine Thread locked so that the conversation is kept in a single thread. Feel free to post your thoughts i... read more 06/12/2014 (5:49 am)