Michael Perry's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Unity comparison And question about torque2D for 2D games | I don't remember that, Richard. That's definitely news to me. I do know that iTGB was used to make M... read more | 07/14/2014 (9:07 am) |
| [T2D] Roadmap Discussion | [quote]In regards to Mich's features, I would like to get a better idea of what their current status... read more | 07/09/2014 (5:22 am) |
| [T2D] Roadmap Discussion | By the way, that new water object will more or less be a port of this: [youtube=nhuUNvebj70 width... read more | 07/08/2014 (1:15 pm) |
| [T2D] Roadmap Discussion | [quote]Will you be pushing the features to your fork in the order you listed?[/quote] Sort of. I al... read more | 07/08/2014 (1:12 pm) |
| [T2D] Roadmap Discussion | [quote]Did he mention that to you? The Torque 2D card on the Spine Trello board has been "in pr... read more | 07/08/2014 (1:07 pm) |
| Compiling T2D 3.0 MIT in Visual Studio 2012 (Missing MSVCP100D.dll) | Sure thing. We'll try to get all the VS solution properly updated in the next update.... read more | 07/08/2014 (7:14 am) |
| Compiling T2D 3.0 MIT in Visual Studio 2012 (Missing MSVCP100D.dll) | That and engine/lib/LeapSDK/lib/x86/msvcp100d.dll. Look in the x86 and x64 folders and choose the li... read more | 07/08/2014 (7:02 am) |
| Compiling T2D 3.0 MIT in Visual Studio 2012 (Missing MSVCP100D.dll) | This is due to the LeapMotion integration. What you have encountered is a bug. The libs are included... read more | 07/08/2014 (6:21 am) |
| [T2D] Roadmap Discussion | [quote]at the moment we don't really have enough community buy-in to take a real stab at getting peo... read more | 07/08/2014 (6:14 am) |
| [T2D] Roadmap Discussion | Good post Mike. Let me start by talking about some things I will be releasing this year in my fork, ... read more | 07/07/2014 (2:20 pm) |
| Where to begin? | Even when editors are released, you'll still have to write TorqueScript for game logic.... read more | 07/06/2014 (2:51 pm) |
| Community Tip Thread | @Eero - Can you explain a little further? What is the range of n you are using?... read more | 07/06/2014 (1:04 pm) |
| ITGB-319 it2d - Testing a game for iPhone in portrait mode runs in landscape mode. | @Matthew - There is no longer any active development/QA on iTorque2D. Have you checked out Torque 2D... read more | 07/03/2014 (1:33 pm) |
| Dynamic grid for editor (SOLVED) | NEAT! Thanks Simon.... read more | 07/03/2014 (1:12 pm) |
| Dynamic grid for editor (SOLVED) | [quote]Quote:Scene.setDebugOn("grid");[/quote] That's...actually a really good suggestion... read more | 07/02/2014 (4:13 pm) |
| Dynamic grid for editor (SOLVED) | Ohhhhh, that. I'll have to look that up.... read more | 07/02/2014 (9:56 am) |
| Dynamic grid for editor (SOLVED) | Dynamic coordinate grid from TGB's scene editor? Do you mean the tilemap editor from the old engine?... read more | 07/02/2014 (8:56 am) |
| GUI gamepad support | My opinion is to write some TorqueScript to navigate the menus. Modifying the source or creating a n... read more | 07/02/2014 (4:47 am) |
| Moving Towards OpenSource AFX | I'm also in favor of what Josh suggested and what you are leaning toward. That's exactly how I'm doi... read more | 07/01/2014 (12:21 pm) |
| Torque2D ShowOff(); | I love where your game is going practicing01. Keep it up!... read more | 06/29/2014 (4:33 am) |
| Creating an options menu | Torque 3D has an options menu for rebinding keys. Have a look at the [url=https://github.com/GarageG... read more | 06/28/2014 (5:57 pm) |
| Would a 3D widget in T2D be practical? | It is indeed.... read more | 06/23/2014 (5:05 pm) |
| Would a 3D widget in T2D be practical? | If done right. I'm all for 3D object rendering in T2D, even more so than a merge of the two engines.... read more | 06/23/2014 (4:17 pm) |
| real time weather system, cloud color change, help | Also take a look at the TimeOfDay object, which will provide a fully function day/night system. That... read more | 06/23/2014 (10:18 am) |
| Healing System and Throw Object? | Sure thing. I've also told the T3D guys in IRC about this thread and they might weigh in. Also, you ... read more | 06/23/2014 (8:22 am) |
| Healing System and Throw Object? | When you clone the repo or download the precompiled zip, you can create a new project and choose a t... read more | 06/23/2014 (7:58 am) |
| Healing System and Throw Object? | Yes and yes. Actually, there are some examples of this in the templates, last I checked.... read more | 06/23/2014 (7:45 am) |
| Deferred Shading | As the husband of a history major, I can confidently say knowing the origin greatly improves the und... read more | 06/22/2014 (9:16 pm) |
| Working on an update for Torque 3D v3.5.1 | And I definitely recommend a dev centric PR storm. Post on this forum (I'll sticky it), a new blog (... read more | 06/22/2014 (5:13 pm) |
| real time weather system, cloud color change, help | Are you sticking with the resource port or have you looked into scatter sky yet?... read more | 06/22/2014 (6:21 am) |
| Looking for an example | And that makes sense Chase. There's different ways to solve the same problem, so pick what works bes... read more | 06/21/2014 (5:54 am) |
| Looking for an example | While it's true that is a limitation, since I've broken away from the old Torque ways I don't see th... read more | 06/20/2014 (9:13 pm) |
| Working on an update for Torque 3D v3.5.1 | You have my vote. I still tightly hold onto one particular game design for Torque 3D that would grea... read more | 06/20/2014 (7:01 pm) |
| Looking for an example | [quote]This should all be put into a document somewhere....[/quote] Someone should document?!? BLAS... read more | 06/20/2014 (6:59 pm) |
| Torque 2D Future Plans | Spot on analysis Mike. Two additional points: 1. Any mouse input you were using should be updated... read more | 06/20/2014 (12:57 pm) |
| How to get main.cs to compile to DSO? | Thanks Mike! I was too tired/lazy to look that up =)... read more | 06/20/2014 (7:36 am) |
| How to get main.cs to compile to DSO? | This requires two things: 1. You actually compile it into a DSO 2. YOu change the engine sourc... read more | 06/20/2014 (5:42 am) |
| Unity comparison And question about torque2D for 2D games | It's worth nothing that Unity 2D and Torque 2D MIT use the same physics system, which is box2d as me... read more | 06/19/2014 (8:55 am) |
| Looking for an example | Reasons: 1. In general, TAML will load faster than TorqueScript can execute 2. Sweet, sweet seri... read more | 06/18/2014 (9:38 pm) |
| Key no longer valid | I've added a new key to your account Michael.... read more | 06/18/2014 (5:09 am) |
| Documenting the beast | Best of luck. If you want sage-like advice, let me know. ... read more | 06/16/2014 (10:47 am) |
| Checking if Sprite is on the ground? | @Eero - Your solution seems valid to me, considering the wall grabbing. So would you say you have a ... read more | 06/14/2014 (1:35 pm) |
| Checking if Sprite is on the ground? | Why not check it's vertical velocity? If it's 0, then it is standing on something (not falling).... read more | 06/14/2014 (4:24 am) |
| iOS device orientation woes (portrait, touch y-transformation) | It's possible. I may have tried working in my fork and nuked it. If I can get technical details, it ... read more | 06/13/2014 (9:43 am) |
| real time weather system, cloud color change, help | [url=http://docs.garagegames.com/torque-3d/official/content/documentation/World%20Editor/Adding%20Ob... read more | 06/13/2014 (8:16 am) |
| iOS device orientation woes (portrait, touch y-transformation) | Really? I thought I had this resolved. What device are you using Josiah?... read more | 06/13/2014 (7:56 am) |
| real time weather system, cloud color change, help | I'm curious why you aren't leveraging the ScatterSky for this.... read more | 06/13/2014 (7:55 am) |
| Torque 2D Future Plans | @Peter - Good feedback, thanks. When GG was developing 3SS, we went through the same technical proce... read more | 06/13/2014 (7:55 am) |
| Pros and Cons of the proposed T3D and T2D Merge | @Henry - Did you read the docs I linked earlier on page 1? They do a good job of explaining the syst... read more | 06/12/2014 (3:10 pm) |
| Why not merge torque 3D/2D into one engine | Thread locked so that the conversation is kept in a single thread. Feel free to post your thoughts i... read more | 06/12/2014 (5:49 am) |