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yurembo's Forum Posts

Thread Post Date Posted
Android Studio support inbound Very nice!... read more 11/21/2015 (12:21 am)
UIDeviceOrientationIsPortrait I looked at code and see that 'UIDeviceOrientationIsPortrait' gets a value of a constant 'UIDeviceOr... read more 11/18/2015 (10:57 am)
UIDeviceOrientationIsPortrait I installed lastest versions of products: Xcode 7.1, iOS 9.1 on simulator... read more 11/18/2015 (6:14 am)
Get Cell Image AnimationAsset works fine... read more 02/06/2015 (6:15 am)
Get Cell Image When I call: %pic = %asset.getExplicitCellName(1); %sprite.image = %pic; Torque says: Asset Mana... read more 02/06/2015 (5:57 am)
Get Cell Image So should I use an animation asset?... read more 02/06/2015 (5:14 am)
How to speed up MoveTo function? Thank you, guys, I'll read this doc... read more 01/16/2015 (6:54 am)
How to speed up MoveTo function? No way, it's not increase a speed. I chose another way... read more 01/15/2015 (12:09 am)
Laser Ray Thank you @Simon! a) I forgot about a power of Pythagorean theorem )... read more 03/23/2014 (9:48 am)
Laser Ray Can particles collide with other objects?... read more 03/23/2014 (1:33 am)
Laser Ray Thank you, guys, so much! One more question: How to find coordinates of a destination point in som... read more 03/23/2014 (1:00 am)
Use a Leap Motion oh, yeah, I found them... read more 03/09/2014 (1:43 am)
Getting ready for Torque 2D 3.0 Wonderful news, Mike! This makes me a noise!... read more 01/15/2014 (12:50 am)
Event order I chose another way... read more 11/20/2013 (1:10 pm)
Event order Could I replace these events?... read more 11/20/2013 (2:03 am)
Event order sure, this docs makes it clarify: for the first time background's event raises up and then an event ... read more 11/20/2013 (1:54 am)
Event order No, I mean: ObjA is on layer 31, ObjB is on layer 30, ObjC is on layer 31. all these objs physic... read more 11/20/2013 (1:29 am)
Torque 2D for Android Ready just look it Great work guys! Big event in T2D community!... read more 11/04/2013 (12:58 pm)
GUI Sure, Canvas.pushDialog(%button); is incorrect, instead I use another scene object, and it's right ... read more 09/03/2013 (12:28 pm)
GUI it doesn't help my cod: %button = new GuiButtonCtrl() { canSaveDynamicFields = &qu... read more 09/03/2013 (11:36 am)