Game Development Community

Henry Todd's Forum Threads

Torque Game Engine

Topic Author Replies Last Post
Vehicles behave oddly at high mission coordinates -- 10,000 Henry Todd 18 02/04/2008 (9:54 am)
Audio position interpolation fix Henry Todd 6 12/02/2007 (6:27 am)
Prerendering and selecting Lightmaps for Time of Day system Henry Todd 6 11/10/2007 (10:06 pm)
Vehicle Shadows: Collision mesh only? Henry Todd 4 08/24/2007 (8:51 am)
Stock 1.5.* glitch with Player animations in multiplayer Henry Todd 1 05/10/2007 (2:27 am)

Site Feedback

Topic Author Replies Last Post
Forums w/ multiple stickies "lose" posts between pg1 & pg2 Henry Todd 5 10/07/2010 (8:07 pm)

Constructor

Topic Author Replies Last Post
How to load in new textures Henry Todd 3 04/08/2007 (10:19 pm)
World-space texture coords? Henry Todd 0 04/08/2007 (4:39 pm)

Torque 3D Professional

Topic Author Replies Last Post
[Resolved] Turrets always call writePacketData when turning (now with code fix) Henry Todd 5 08/22/2014 (3:52 am)
Reflection Rendering Bug (GF 600 Series Only?) Henry Todd 26 08/19/2014 (2:33 am)
Uneven Automatic Weapon Timing vs. a useRemainderDT Bug Henry Todd 7 05/15/2013 (7:27 pm)
T3D 1.2 - Turret uses Item's box-only collision; Code to use normal collision meshes Henry Todd 0 06/15/2012 (4:43 pm)
T3D 1.2 - Player doesn't call advanceTime for controlled vehicle Henry Todd 4 06/06/2012 (12:43 pm)
[1.1a DedSrv] DOF can't find focal point on Dedicated Server - RESOLVED Henry Todd 4 04/24/2011 (6:52 pm)
How to: Enable Vehicle->Vehicle(&Player!) Rigid Collison Solver Henry Todd 12 01/06/2011 (10:29 pm)
Large Scale Dedicated Server Testing? Henry Todd 28 10/04/2010 (9:54 pm)
DTS Objects (some stock) won't calc pixelsize for LOD - RESOLVED Henry Todd 32 09/22/2010 (9:11 am)
T3D 1.1 Beta 2 - Triggers overlap (altFire & jetJump use same trigger, crouch uses "jet" trigger) - LOGGED Henry Todd 2 08/30/2010 (10:53 pm)
T3D 1.1 Beta 2 - Datablock load slowed with vsync enabled - LOGGED Henry Todd 1 08/28/2010 (9:04 pm)
[resolved] Terrain Not Casting Shadows in 1.1A (stock) Henry Todd 18 06/10/2010 (12:48 pm)
Simulating latency for network testing Henry Todd 4 04/01/2010 (12:58 pm)
First/Third Person Weapon Model Henry Todd 4 01/12/2010 (4:13 pm)
<Large Images>: Beta 1 vs Beta 2 terrain screenshot comparison Henry Todd 12 10/26/2009 (9:25 pm)
[B3 Bug] Parallax Mapping results in bizarrely-warped textures Henry Todd 23 07/06/2009 (2:18 pm)
[Beta 2 Bug]: Decal Roads Cast Line Shadows Henry Todd 6 05/26/2009 (3:37 pm)
Beta 2: [Fix] Terrain shadow rendering glitch Henry Todd 15 05/26/2009 (12:12 pm)
Beta 2 Bug: Terrain shadow rendering errors (Adv Lighting) Henry Todd 12 05/24/2009 (7:29 pm)
Bug: Crash with duplicate "mapto" material Henry Todd 2 05/20/2009 (2:49 pm)
New Player Jetting Code Problems (+fixes) Henry Todd 12 05/16/2009 (8:02 am)
Key remapping failure Henry Todd 2 05/14/2009 (4:39 pm)
Adv lighting shadow maps on large terrain Henry Todd 1 05/04/2009 (5:30 pm)
Water Explosion Crash Henry Todd 2 05/04/2009 (4:06 pm)
Some audio glitches Henry Todd 3 05/04/2009 (8:47 am)

Game Mechanics Kit

Topic Author Replies Last Post
1.2.7 Comments/concerns Henry Todd 2 01/12/2010 (5:19 pm)