Amphibious Assault Level WIP shot
by Gibby · 02/07/2015 (5:06 pm) · 5 comments
Greets All:
I put together a 'sketch' level to test an new 'Amphibious Assault' mode I'm setting up.
Thought I'd share a screenie of the sub the 'bad guys' will spawn from. With each wave a new vehicle will drop assaulters, first from the sea, then air, all while dogfights rage overhead. In the distance are a dropship and one of the objectives, a communications array. I've been trying different approaches to deploying the submarines, one is to simply make them pathShapes, the other as scripted AI. I'll post more when I've made more progress...

I put together a 'sketch' level to test an new 'Amphibious Assault' mode I'm setting up.
Thought I'd share a screenie of the sub the 'bad guys' will spawn from. With each wave a new vehicle will drop assaulters, first from the sea, then air, all while dogfights rage overhead. In the distance are a dropship and one of the objectives, a communications array. I've been trying different approaches to deploying the submarines, one is to simply make them pathShapes, the other as scripted AI. I'll post more when I've made more progress...


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