Ammo Pigs!
by Chris Jorgensen · 02/07/2015 (1:04 pm) · 8 comments
This week I released Ammo Pigs, my 13th published game made with iTGB. I have been using this little engine since 2009, when we all struggled with squeezing out enough performance on an iPhone 3G. The mobile world moves so fast that 6 years ago feels like a different era. What a crazy run it has been!
Mini Shogi - 2009 Mini Chess (no page) - 2009 Mini Shatranj - 2009 Mini Makruk - 2009 Starcassone aka Xeno Sola - 2009 Zombie Karts - 2009 Cascadia Kart - 2010 Pinball Hockey - 2010 Cavorite - 2011 Cavorite 2 - 2012 Cavorite 3 - 2013 2-bit Cowboy - 2014 Ammo Pigs - 2015 Wacky Wheels - 2015 - Coming soon!
(I should note all pre-2011 games are no longer available.)
I've had a few folks ask why I've stuck with the old iTGB instead of migrate to the new T2D MIT. And the answer is because it's good enough and I can use my legacy code. Over the years, I've made a variety of small adjustments to the engine and to the workflow, allowing me to make increasingly bigger games. Plus, phones and tablets have come a long way since 2009. The performance flaws of the engine are less of an issue each year. So much so that I piggybacked off of the T2D Android migration and worked with Max Gaming Technology to port the engine to Android!
I don't see myself dropping iTGB anytime soon. Wacky Wheels is built off the old TGB Kart Kit code -- though advanced quite a bit from the last version seen here. And after that, I have at least one more platformer to build off of my ever-evolving codebase.
I think it's fair to say I have gotten my initial $99 (TGB) and $499 (iTGB) investments back.
(I should note all pre-2011 games are no longer available.)
I've had a few folks ask why I've stuck with the old iTGB instead of migrate to the new T2D MIT. And the answer is because it's good enough and I can use my legacy code. Over the years, I've made a variety of small adjustments to the engine and to the workflow, allowing me to make increasingly bigger games. Plus, phones and tablets have come a long way since 2009. The performance flaws of the engine are less of an issue each year. So much so that I piggybacked off of the T2D Android migration and worked with Max Gaming Technology to port the engine to Android!
I don't see myself dropping iTGB anytime soon. Wacky Wheels is built off the old TGB Kart Kit code -- though advanced quite a bit from the last version seen here. And after that, I have at least one more platformer to build off of my ever-evolving codebase.
I think it's fair to say I have gotten my initial $99 (TGB) and $499 (iTGB) investments back.
About the author
Owner of Cascadia Games LLC
#2
Are you a one-person team or do you have help?
02/07/2015 (3:25 pm)
Very cool, I dig the style of your games. Are you a one-person team or do you have help?
#3
02/08/2015 (5:31 am)
Wacky Wheels!??? I love that game!!!! was very funny hahaha memories T_T
#4
02/08/2015 (10:50 am)
cool game!
#5
02/08/2015 (2:24 pm)
I love that 'DOS era gameplay and graphics' is a legitimate selling point these days ;). Just kidding - congrats on the cool-looking game!
#6
As far as art goes, it's a mix of me and contractors. The Cavorite games, 2-bit Cowboy, and Wacky Wheels are majority someone else. The rest of them are majority me.
02/11/2015 (1:34 pm)
Thanks for the nice comments. I think I'm the last man standing with iTGB. :)As far as art goes, it's a mix of me and contractors. The Cavorite games, 2-bit Cowboy, and Wacky Wheels are majority someone else. The rest of them are majority me.
#7
02/12/2015 (12:28 am)
Glad to see someone still using the pre-MIT versions. Basically the last man standing. Nice games as well.
#8
02/13/2015 (4:38 am)
double post 
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