Torque 3D 3.6.3 released
by Daniel Buckmaster · 02/05/2015 (4:19 am) · 17 comments
Yes, it's finally here! Despite our goal being to make these little releases happen more often, this one took a good couple of months. I'm happy to blame Christmas for at least one of those months - everyone going on holidays and so on. We also wanted to get a decent number of fixes into the release, instead of pushing an update with little content - though I think that ended up being a quixotic cause, and in hindsight we probably should have kicked a version out the door sooner!
Either way, 3.6.3 is here and it contains all the minor fixes and tweaks you are growing to know and love from these mini releases... right? The full release notes are on the wiki as usual, and binaries can be downloaded from the downloads page.
3.7 is shaping up to be a pretty significant release - the biggest additions being, of course, James U's console function refactor, the addition of an OpenGL rendering layer, and on top of this, Linux client support! But, in order to make 3.7 happen, we need your help!
We've 'frozen' the 3.7 milestone, and have moved all the new features and miscellaneous other issues and pull requests back to version 3.8, in order to focus on bugfixes for 3.7. There are already two pages of those, and we're sure there will be more. We want to get as many people as possible to stand on the engine and jump up and down so we can find out where it creaks, and deliver you the stablest possible release.
This isn't just limited to people who want to use OpenGL or Linux - even if you're just doing plain old DX9 like you always have, we want to make sure we haven't broken anything for you! (Spoilers: we have. It's a known issue and we're working on it.)
So what can you do? We're soon going to add a tag and provide a pre-release binary download for you to play around with. This will probably involve distributing Windows and hopefully Ubuntu binaries, along with the new version of the Project Manager. Running those would be a big help, but even better would be trying to merge the development branch into your own game and letting us know if it causes problems. A lot has been touched, and even if we can't guarantee you won't have a little bit of merging to do, we'd at least like to know where the pain points are to we can make them very clear and obvious to people.
In other news, the next version of the Project Manager is also available for pre-release testing. I don't anticipate any major issues, but it'd be nice to have someone test it aside from me and Steve. You can download the pre-release binary here, because ain't nobody got time to compile it from source.
You'll be hearing from the SC again soon! Mark my words!
Either way, 3.6.3 is here and it contains all the minor fixes and tweaks you are growing to know and love from these mini releases... right? The full release notes are on the wiki as usual, and binaries can be downloaded from the downloads page.
Version 3.7 freeze and pre-release
3.7 is shaping up to be a pretty significant release - the biggest additions being, of course, James U's console function refactor, the addition of an OpenGL rendering layer, and on top of this, Linux client support! But, in order to make 3.7 happen, we need your help!
We've 'frozen' the 3.7 milestone, and have moved all the new features and miscellaneous other issues and pull requests back to version 3.8, in order to focus on bugfixes for 3.7. There are already two pages of those, and we're sure there will be more. We want to get as many people as possible to stand on the engine and jump up and down so we can find out where it creaks, and deliver you the stablest possible release.
This isn't just limited to people who want to use OpenGL or Linux - even if you're just doing plain old DX9 like you always have, we want to make sure we haven't broken anything for you! (Spoilers: we have. It's a known issue and we're working on it.)
So what can you do? We're soon going to add a tag and provide a pre-release binary download for you to play around with. This will probably involve distributing Windows and hopefully Ubuntu binaries, along with the new version of the Project Manager. Running those would be a big help, but even better would be trying to merge the development branch into your own game and letting us know if it causes problems. A lot has been touched, and even if we can't guarantee you won't have a little bit of merging to do, we'd at least like to know where the pain points are to we can make them very clear and obvious to people.
Project Manager 2.2
In other news, the next version of the Project Manager is also available for pre-release testing. I don't anticipate any major issues, but it'd be nice to have someone test it aside from me and Steve. You can download the pre-release binary here, because ain't nobody got time to compile it from source.
This ain't over
You'll be hearing from the SC again soon! Mark my words!
About the author
Studying mechatronic engineering and computer science at the University of Sydney. Game development is probably my most time-consuming hobby!
#2
02/05/2015 (4:21 am)
Second! And while I'm here, has everyone checked out the forum Lukas has set up in our honour? forums.torque3d.org
#4
Thanks for the hard work, guys!
02/05/2015 (6:07 am)
Uh huh, stealth release and then two days later.... Thanks for the hard work, guys!
#6
Congrats on the release, looking forward to 3.7 :)
02/05/2015 (2:03 pm)
Hello kitty is best theme!Congrats on the release, looking forward to 3.7 :)
#7
02/05/2015 (2:12 pm)
Nice job. Congratulations to you all and looking forward to 3.7 which should be two months earlier now I guess ;P
#8
02/05/2015 (2:56 pm)
congrats!!
#9
02/05/2015 (11:18 pm)
Ya Congrats Guys Great Job
#10
We don't have anyone else to test the PR against :(
Also: wooh Hello Kitty!
02/05/2015 (11:19 pm)
@Richard if you are still working on that scene then please check this out: 3-TexturesBlendingFixWe don't have anyone else to test the PR against :(
Also: wooh Hello Kitty!
#11
promise it will not happen again =)
I could not wait!! good work to all!
02/06/2015 (3:42 pm)
@Richard Ranft aah old news hahah I'm jokingpromise it will not happen again =)
I could not wait!! good work to all!
#12
Project Manager 2.2 is missing the projects.xml. I just grabbed it from 2.1 but just wanted you to know. Seems to work great otherwise.
Thanks again!
02/07/2015 (3:48 pm)
This is great. Thank you so much. Also 3.7 Linux support is huge. A lot of great stuff happening.Project Manager 2.2 is missing the projects.xml. I just grabbed it from 2.1 but just wanted you to know. Seems to work great otherwise.
Thanks again!
#13
02/08/2015 (12:58 pm)
projects.xml has been moved to the main repo since it makes more sense there.
#14
First off congrats on the release.
I have a feature request to add to your growing list.
www.garagegames.com/community/blogs/view/22838
Volumetric Fog - have you considered placing this in the next release? I tried compiling it but had so much trouble, I gave up trying to get it to work. Looks really good though. Let me know if you have plans for it on the back burner or maybe another fog object I haven't heard of yet.
Thanks and again great work.
Will
02/15/2015 (6:37 am)
Hey Daniel, First off congrats on the release.
I have a feature request to add to your growing list.
www.garagegames.com/community/blogs/view/22838
Volumetric Fog - have you considered placing this in the next release? I tried compiling it but had so much trouble, I gave up trying to get it to work. Looks really good though. Let me know if you have plans for it on the back burner or maybe another fog object I haven't heard of yet.
Thanks and again great work.
Will
#15
I wish I had the skill and knowledge to have been able to contribute to a linux port 5 years ago, alas, life is a bitch; Unfortunately, not mine.
Brilliant work guys n gals!
02/19/2015 (1:30 pm)
At long last, Torque3d is officially supporting linux, just in time for me to start my computer science degree :DI wish I had the skill and knowledge to have been able to contribute to a linux port 5 years ago, alas, life is a bitch; Unfortunately, not mine.
Brilliant work guys n gals!
#16
02/28/2015 (8:13 pm)
The T3D 3.7 Linux news makes me very happy!
#17
03/01/2015 (2:42 pm)
Linux support is a very nice touch :O) 

Torque Owner Lukas Joergensen
WinterLeaf Entertainment