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Airship Dragoon v1.6 Update

by Steve Acaster · 01/22/2015 (8:33 am) · 5 comments

Airship Dragoon update version 1.6 has been released.

The updated features a couple of bug fixes, some tweaks, and a new gameplay mode for Tactical Battles called "STREAMLINE" mode.


www.yorkshirerifles.com/random/streamlinemode.jpg

Start with the biggest change is the new choice of gameplay modes, "HARDCORE" and "STREAMLINE". HARDCORE is the standard style of Tactical Battle. STREAMLINE is the newly available choice with the following differences.

Carrying external ammuntion is no longer a requirement in STREAMLINE mode. During deployment this frees up a lot of weight in a trooper's inventory for other items like frags and aidkits (especially aidkits). In combat, weapon's still have an internal bullet capacity and clips/magazines must still be reloaded when empty, but there is no longer a requirement for additional ammunition in the inventory. Disposable single use items are still only useable once, so do not expect an infinite supply of rocket grenades, aidkits or flamerockets. Use the extra weight saved by not needing ammunition to stock up on these one-shot wonders.

Inventory manipulation no longer costs Action Points in STREAMLINE mode. Previously swapping weapons, dropping or picking up items, arming or disarming frags and bombs, all cost Action Points. In STREAMLINE mode this is now free. Using an item, such as an aidkit to heal or call for medivac, or reloading a weapon's clip/magazine does still cost Action Points.

During the Passive Phase of a Tactical Battle, when the opposing team is taking their turn, reactive attacks based on spotting a new target or returning fire after being unsuccessfully attacked by an opponent are no longer Class based. In HARDCORE mode each class of trooper has a specific range at which they can attack during their Passive Phase. In STREAMLINE mode this no longer applies, meaning that all troopers in range of an enemy may attack during their Passive Phase. Spotting an enemy still works the same as previously, and is dependant on the trooper's vision attribute, distance and angle, or when an enemy gives away their position by attacking.

Passive Fire in STREAMLINE mode makes ambushes much more dangerous, with everyone in sight now capable of blazing away at an enemy who comes wandering unsuspectedly over a rise in the terrain or around the corner of a building. Grouping troops close together gives a better chance of them all seeing a new enemy at the same time, though this also makes them more susceptible to explosive or machine-gun area fire. Expect a lot more returned fire when attacking a large group yourself.

Gameplay mode cannot be changed mid-battle (swapping from STREAMLINE to HARDCORE would mean no one had any ammo) but can be changed anytime during the Strategy Phase of a campaign via the Options Menu. When loading a battle from a saved game, the gameplay mode will default to the one in use in the saved file.


www.yorkshirerifles.com/random/realism_mod_steam.jpg


In other tweaks and changes which affect both gameplay modes:

Attacking targets who are in the open and clearly visible now gives a +20% bonus to accuracy. So a trooper who is crouching using CAUTIOUS tactic and can see the full length of an enemy will have a +40% bonus to accurcay (crouching +20, unobscurred target +20). Keeping your troopers partially obscurred by the lie-of-the-land and/or in cover is now more important than ever.

Players asked for a better stealth when attacking from the rear, so spotting targets is much more difficult from behind now, especially at distance. This now makes it possible to creep up directly behind enemies completely unseen, with no chance of them detecting your trooper as long as they do not come closer than 30 metres, in which case they do have a chance to hear the approaching threat. Of course once an undetected trooper starts shooting they will give away their position to everyone within sight.

AI troopers have had their basic statistics rebalanced.

In the Pangea (main) Campaign the Dastardly Pirates have had their progression rebalanced to prevent them from becoming overpowered in the late stages of the campaign.

An issue with Arid Map 2 and Arid Realism Map 2 where projectiles would not collide with rocks and boulders has been resolved.

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The STEAM version of Airship Dragoon will automatically update the next time STEAM is started.

Most non-Steam versions can be redownloaded from their source portal for the update or the owner can apply the new patch to upgrade from version 1.5.2 to the new version 1.6 update. If running the bonus files or realism mod, they too can be found updated at www.yorkshireRifles.com. A demo is also available from that webpage.

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Airship Dragoon is an uber-hardcore, turn-based, strategy game inspired by early 1990s tactical games such as X-Com/UFO series, Laser Squad and Steel Panthers.

#1
01/23/2015 (12:35 am)
Happy to see AirShip Dragoon updating with new features.

Why still keeping a steam and a non-steam version? Doesn't it a time wasting? Do you plan to use Steam API to bring to Airship Dragoon some features like Achievements, Cards, and more?

Are sales good ? Could compare Steam / Non-steam sales ?

And Finally Happy New year too :).
#2
01/23/2015 (7:30 am)
A lot of my players tend to be older grognards who don't all like the idea of playing through a client like Steam. Seems quite common for older gamers to prefer direct download exe files.

The Steam version is intregated with SteamApi (but not SteamDRM) and already has achievements.

Little difficult to compare sales together as the Steam version came out 9 months afer it went on general sale.
#3
01/23/2015 (7:43 am)
Well done Steve, it seems that AD is growing up :)
#4
01/24/2015 (2:40 pm)
Looks better and better. Must admit to being a bit surprised, given your penchant for tactical squad combat that you didn't consider a Napoleonic combat game, it being the bicentenary of Waterloo this year, I was even hoping you might have considered skirmish combat with the 95th, basically building on what you achieved here, but a change is as good as a rest I suppose.

Too big a game for myself that, a full on tactical combat game, but I am preparing to prototype the Forlorn Hope at Badajoz to see if I can create something interesting.

Really good work with Airship Dragoons.
#5
01/26/2015 (2:30 pm)
Interesting read! You've put a great deal of thought into your update.