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Desert Rock Pack 1 for Medusa Pro Released

by Matthew Genge · 10/22/2014 (4:17 pm) · 4 comments

Medusa Pro is a rock model generator for Torque3D that generates a huge range of randomized rock models using real geological features including crags, boulders, columns, arches and even small caves. All of medusa's models come with automatically generated LODs and import seamlessly into the world editor.

We've just released our fifth pack of rock templates, Desert Rock Pack 1. Each template can generate a huge number of different randomized rock models. The textures included with these rock packs were collected in the Moroccan Sahara. The templates are shown below:


www.hptware.co.uk/images/desertrocks.jpg

A scene generated using the rock pack and plants created with our other product Forester Pro, is shown below:

www.hptware.co.uk/images/desertrocks2.jpg

Template packs for Medusa Pro cost $10 and require the registered version of Medusa. Templates and Medusa Pro can be downloaded from our website. A free version of Medusa Pro is also available.

www.hptware.co.uk/medusa.php

#1
10/24/2014 (11:23 am)
Maybe one of the most realistic demo scenes so far.
#2
10/25/2014 (6:03 am)
Thanks Duion....the textures on the landscape probably help. These I collected from the Sahara in Morocco.
#3
10/25/2014 (8:14 am)
My rocks so far were just randomly sculpted pieces, these may work for decorative boulders, but for other scenarios they do not look convincing.
But now I know that there is specific type of rock for every environment.
Only thing that does not look so convincing is the arch types, I would use them for tunnel entrances or so, but not so much as standing around somewhere.
#4
10/25/2014 (8:35 am)
Hi Duion,

I find the best way to construct rocky scenes is combining numerous models together to make larger areas of rocks. The best way of doing this is to change the size of models, the size and angles of beds and joints in Medusa Pro. These are applied using real geological rules. You can also try playing with the customization functions like smooth, crack, twist and pinch to vary models.

Free standing arches are quite rare in nature, but then in scenes we do tend to emphasise such interesting features. It is, however, easy to change the underlying shape used as a basis for models in Medusa, in the rock properties menu change the shape type to something like primitives.

Actually it isn't really rock types that vary with environment...I am using "type" rather loosely here to include the way in which rocks weather (this does tend to vary with environment strongly), whilst actual (scientific) type, such as sandstone, gneiss, granite etc can be found almost anywhere.

Best,
Matt