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Torque3D Powers Villagers and Heroes to the next Level

by Damon Slye · 02/24/2014 (6:27 pm) · 7 comments

Hey Everyone!

If anyone has any doubts about Torque3D being a first-class, high quality engine, check out this LiveStream we did today with Beau Hindman of Massively:
massively.joystiq.com/2014/02/24/the-stream-team-checking-out-villagers-and-hero...

The preview received a lot of praise from both Beau and the viewers of the video during the LiveStream for the graphics and the new engine (the game is currently using TGE 1.5.2).

This is the first look at our new engine expansion, hopefully to be live on March 4th.

Old saying: Keep on Truckin' should now be Keep on Torquein'!

Damon

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#1
02/24/2014 (7:12 pm)
Nice - very nice.
#2
02/24/2014 (7:56 pm)
Very nice work there!
#3
02/24/2014 (9:23 pm)
Awesome! I'll give the game a go.
#4
02/25/2014 (1:17 am)
I like how it looks! I think i will play this too :)
#5
02/25/2014 (1:49 pm)
Damon@ TGE 1.5.2, really ? wow - that is cool to see even the older engine still in use. That version was still cross-platform compatible, right ?
#6
02/26/2014 (7:33 am)
Looks great :D

Welcome to Torque3D.
#7
03/07/2014 (5:41 pm)
@Jeff, We were using TGE 1.5.2 for a long time. An engine switch is always a lot harder than you expect. In fact, we knew switching to T3D from TGE would be really hard-- but even knowing that, it was still harder than we imagined!

I have a lot of respect for TGE. It was a battle-tested engine with most of the bugs ironed out, and it did run on everything since it was OpenGL. But, it was no longer commercially-viable. When we did our Greenlight campaign for V&H, the #1 complaint was that the graphics looked really out of date-- like 20 years old. They were!

A lot of players make a quality judgment based strictly on the graphics, and for that reason, our game suffered.

I am really happy we switched to T3D.