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stars updated for T3D 3.5

by Jeff Yaskus · 02/22/2014 (8:11 pm) · 2 comments

This is an update to an old resource, from TGE days.
http://www.garagegames.com/community/resource/view/3252

So, credits should also go to the original Author; James Lupiani.

Objective:
To add an option to SkyBox that allows you to display stars "on top of" the Skybox.

Progress:
I have updated it to work with the latest version of T3D (currently 3.5 MIT)
and merged the original changes from sky into the skybox.

Download it here:
jyaskus.com/misc/stars_skybox-T3Dv35.zip

To "install" it:
First, start with a fresh "Full" project and create a test project directory.

Extract the zip file into your projects directory main directory.
(i.e I used "My Projects/Stars/")

It will add files under the following;
game/art/stars
game/art/terrains
game/levels
source/environment

To "build" if:
You need to regenerate the project using "GenerateProjects.bat"
and proceed to recompile the release/debug versions.

Then "test" it:
That takes care of the new code, and we already have a sample level.
Load the game and start the "stars" sample level.

You should see either
(a) a blank sky, meaning something didn't work.
(b) lots of tiny white dots all over the sky.

"Known issues":
This was just a test of the original source and like the original,
it has the annoying side effect of appearing through(over?) the terrain, etc.

It could be improved, so as not to - but will leave that for another day.

Source:
I have included the full, original resource as well --
"3252_starpatch.zip"

// Pictures //
before
www.jyaskus.com/images/misc/screenshot_before.png
after
www.jyaskus.com/images/misc/screenshot_after.png

#1
02/23/2014 (12:47 am)
Cool! Thanks for sharing Jeff!

Hopefully we can get the terrain issue solved!
I could imagine adding a random color shift to make them sparkle as well :)
#2
02/24/2014 (4:10 am)
Awesome work! Thanks for this.