3D Reticle, Mechs, and some CSK in T3D (WIP)
by Sorin Daraban · 11/03/2011 (10:44 pm) · 9 comments
Just wanted to show some progress of some of the things I've been working on, in T3D 1.1 Alpha.
As you can see in the videos, most art is borrowed or nonexistant. The videos are mostly meant to show my work on game mechanics and game play.
I have a lot of things locked down, and as soon as T3D 1.2 comes out, I'll start porting, and then work on art.
There are still a few bugs to squash, but overall, the game is playable.
The Mechs are based off the Player class (with some Horse/Animal pack additions) and then converted into a Vehicle class.
The Tanks, Vehicles, and Helicopters are based off the Combat Starter Kit from years back.
Now for the videos:
As you can see in the videos, most art is borrowed or nonexistant. The videos are mostly meant to show my work on game mechanics and game play.
I have a lot of things locked down, and as soon as T3D 1.2 comes out, I'll start porting, and then work on art.
There are still a few bugs to squash, but overall, the game is playable.
The Mechs are based off the Player class (with some Horse/Animal pack additions) and then converted into a Vehicle class.
The Tanks, Vehicles, and Helicopters are based off the Combat Starter Kit from years back.
Now for the videos:
About the author
http://www.visitorsthegame.com
#2
What exactly isn't working for you? Maybe I can help?
It may be something really small and trivial that we spotted and fixed back when we switched from 1.1 B3 to 1.1 Final. Can't remember exactly but think there were one or two small things we had to tweak to get it to work. Can look for you if you tell me how far you got with it and what is not working...
11/04/2011 (6:39 am)
3D radar works fine for us in AFX 2.0 for T3D 1.1 Final...What exactly isn't working for you? Maybe I can help?
It may be something really small and trivial that we spotted and fixed back when we switched from 1.1 B3 to 1.1 Final. Can't remember exactly but think there were one or two small things we had to tweak to get it to work. Can look for you if you tell me how far you got with it and what is not working...
#3
11/04/2011 (7:12 am)
Cool stuff and nice to see a proper 3rd person reticle. :)
#4
11/04/2011 (8:44 am)
Sry, to be offtopic:) .. about the radar. I can't compile it without errors. But is a while ago, i try out this for my game proton. maybe i have to start a new try. Is it possible to get a copy of the working version in 1.1?
#5
http://www.garagegames.com/community/forums/viewthread/101223
My new posts start at post #10, a little bit down the page.
Hopefully that will help you get it working.
Cheers!
11/04/2011 (9:57 am)
Just posted working code for 1.1 Final in the old thread here:http://www.garagegames.com/community/forums/viewthread/101223
My new posts start at post #10, a little bit down the page.
Hopefully that will help you get it working.
Cheers!
#6
11/04/2011 (10:19 am)
TY, Paul :)
#7
11/04/2011 (12:12 pm)
The new deployable turrets in 1.2 might be a nice addition
#9
12/10/2011 (12:35 am)
Cool stuff lad... 
Torque Owner D Fasel
Game 3D
Nice how your tank reticle work.