Game Development Community

DH: Mechanized Assault Vehicle Kickstarter

Max Gaming Technologies has launched a Kickstarter campaign to help finish Mechanized Assault Vehicle and add new content and platforms.

Author Tim Newell Date 10/10/2012 (8:38 am) Comment 2 comments

DRIVE: Advanced Vehicles Kit

DRIVE: Advanced Vehicles Kit. new versions! and a new store!! DRIVE:AVK now in 3 delicious flavours: 1; mixed Physics and Rigid. 2; pure Physics only. and 3: Rigid class only, the multiplayer version

Author deepscratch Date 10/08/2012 (12:07 pm) Comment 28 comments

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I really thought that I would sit down and knock out a "basic modeling tutorial" in about 20 minutes! Holy @#$* was I wrong. First of all, I have the worlds worst behaved dog living next door! Who would have thought that you would hear the little blankety blank in a mic in a closed room???

Author Ron Kapaun Date 10/03/2012 (3:56 pm) Comment 11 comments

DotNetTorque Update, Important Changes.

Those who are following Winterleaf Entertainment L.L.C. are aware that I have been working on DotNetTorque since sometime last year. We have had to rework it several times for various bugs reported from our Beta Testers. The last delay of course was caused by the T3D engine going MIT.

Author Vince Gee Date 10/03/2012 (9:28 am) Comment 17 comments

Procedural Terrain update

I spent the last week optimizing and making the terrain code faster and thread safe. I like the results so far. Right now I am using 1 thread to do the heavy lifting on the procedural code and having the main thread queue chunks of terrain to be processed and sending them to the processing thread as it becomes available for more work. I can expand this to use more threads but using just 1 right now the difference is very noticeable.

Author Bill Vee Date 10/03/2012 (6:28 am) Comment 6 comments

T3D 1.2 - Image Modulation

This resource makes quick use of some of the GFXDrawUtil tools readily available in T3D to allow you to re-color images from inside the game. This will add a new control to the GuiBitmapControl to easily do this.

Author Robert Fritzen Date 09/27/2012 (9:23 pm) Comment 1 comments

Mechnized Assault Vehicle needs you!!

Max Gaming is currently looking for interested people to help us in doing gameplay and Bot testing for our new mech game M.A.V. If you are interested, please goto http://www.playmech.com and sign up.

Author Adrian Wright Date 09/23/2012 (2:32 pm) Comment 2 comments

Complete beginners guide to Torque3D OS

Hey guys! I wrote the first of a small series of guides for all the new users coming to T3D. This first one is mostly covering an introduction to how the engine works and how to set up your environment properly.

Author Lukas Joergensen Date 09/24/2012 (5:40 am) Comment 11 comments

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Greetings all! Well it has been a while since I posted a blog here at Garage Games. This is mostly because I have been busy! I left the Army on August 10th! Honorable Discharge and all. Then I started working on all these crazy ideas.

Author Ron Kapaun Date 09/23/2012 (1:15 pm) Comment 16 comments

Xenocell : The Sojourn Settlement

An update to my progress at creating Xenocell. The Sojourn Settlement is a small village that was built by human survivors who crash landed in the Kali desert. This is one of the starting zones in the game.

Author Konrad Kiss Date 01/17/2009 (1:54 pm) Comment 14 comments