Game Development Community

Unlimited Voxel Terrain threaded geometry generation: Update

I have been working on the voxel generation code some more and I am very pleased with the results so far. I have managed to kick the size of the rendered terrain up to 1280 * 1280 * 256. Ultimately this size will be able to be controlled in an options setting.

Author Bill Vee Date 01/10/2013 (7:17 am) Comment 7 comments

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Many of you have been following the development of the Africa Savanna Pack. Well, it's ready and in the Garage Games Store. Check the blog to see details concerning what it's all about.

Author Ron Kapaun Date 01/09/2013 (7:04 pm) Comment 14 comments

T3D Awesomium Integration Pack - Released

I've just released a pack that lets you use HTML5/Flash + JavaScript in your T3D games. Check out the video!

Author Stefan Lundmark Date 12/17/2012 (4:01 pm) Comment 58 comments

DRIVE: Advanced Vehicles Kit version 1.2.05 now available

DRIVE: Advanced Vehicles Kit. new version! and new toys!! a new version of DRIVE:AVK is available with bug fixes, a new AI pathing system and a new vehicle class.

Author deepscratch Date 12/11/2012 (7:42 am) Comment 24 comments

ScriptT3D: Testing in Progress ... errr ... DONE!

This was a blog about unit testing and still is, but... I finished testing, cleaned up my code, and have updated the ScriptT3D resource with the new code. So this is a blog about finishing the code as well!

Author Demolishun Date 12/02/2012 (12:06 pm) Comment 7 comments

Torque 3D Open Source Update: Template Refactor

Herein I talk about the Template cleanup and restructuring project I am working on in an effort to make the Torque 3D experience even better as part of my Steering Committee duties.

Author Michael Hall Date 11/30/2012 (1:05 pm) Comment 13 comments

Introducing: T3D Terrain Master!

A new free resource for T3D, *under development*, which allows mass import of USGS DEM data as well as a (not yet functional) terrain paging system. Released under MIT.

Author Chris Calef Date 11/25/2012 (7:18 pm) Comment 44 comments

Behavior-based AI framework: a technical overview

Since I'll be going away soon, I thought I'd get in a post on my AI progress so far. Beware: lots of code, few pictures.

Author Daniel Buckmaster Date 11/20/2012 (7:06 pm) Comment 15 comments

More AI musings

I explore the fundamentals of my in-progress AI framework. If that's not a load of hot air, what is?

Author Daniel Buckmaster Date 11/16/2012 (1:07 am) Comment 9 comments

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I couldn't sleep... and when I can't sleep I do crazy things. Here is a beta version of underwater caustics shader for everyone to try out. Compatible with Torque 3D 1.2.

Author Ron Kapaun Date 11/16/2012 (2:01 pm) Comment 27 comments