Game Development Community

Pacifica: A complete list (with more screens -post effected)

While composing this list, it dawned on me that Pacifica touches just about every aspect that T3D has to offer. From skies and atmospherics to shaders, to decal roads, rivers, lights, fog et al. So here is a complete list with pics that have SSAO and other Post effects. Several river shots show how different normals work. I also describe how to mod the level fog so it fogs to the horizon at the end of this list. Give it a go, you might like the change...

Author JR Wilde Date 09/16/2013 (7:54 am) Comment 3 comments

The Game / Community Project / Open Assets

Still on my old path, but decided to do a little startover and a little new concept. Also I try to come up with some idea for a community project or at least offer some open assets.

Author Duion Date 09/14/2013 (12:39 pm) Comment 4 comments

BeamNG DRIVE alpha release

We recently released our first game, BeamNG DRIVE which utilizes T3D for its visuals. It's a realistic driving game currently in alpha with 6 vehicles and 6 terrains.

Author Thomas Fischer Date 08/05/2013 (8:19 am) Comment 33 comments

Torque3D Magazine progress.

The 1st Edition of the Torque3D Magazine is coming along nicely. In this blog I'll make a list of what the 1st Edition will contain, a last request for suggestions and visions for the future of this magazine

Author Lukas Joergensen Date 08/03/2013 (10:54 am) Comment 17 comments

Particle Ribbon Preview

Sometimes you just want your particles all connected to each other. I made something to deal with that.

Author Adam Armstrong Date 07/30/2013 (1:44 pm) Comment 30 comments

T3D Proto 90

I am writing a series of blogs at my website that tracks my progress of a game prototype in 90 days. This has 2 goals: getting leverage on myself and inspiring other developers using T3D.

Author Demolishun Date 07/27/2013 (5:10 pm) Comment 10 comments

Terrain Master, Take 2: the FlightGear World Server!

In which the T3DTerrainMaster project radically morphs into an entirely different kind of project, melds with a gigantic body of pre-existing data and code, and boldly straddles the divide between Torque and Unity.

Author Chris Calef Date 05/07/2013 (2:23 pm) Comment 65 comments

GMK is open source from now

GMK is a open-source product. Available on GitHub. GuideBot and GuideBot topology will follow.

Author Yuri Dobronravin Date 04/23/2013 (7:47 am) Comment 22 comments

Reduxed Get Reduxed ...

I'm beginning to hate that word ... We'll soon head to thesaurus.com to find a new one with the exact same meaning. Anhow, things which had been redone ... got redone ... for the umpteenth time ...

Author Steve Acaster Date 04/16/2013 (6:17 pm) Comment 13 comments

Savannah Tree Pack for Forester Pro

We've just released the Savannah Tree Pack for Forester Pro featuring Acacias (Umbrella thorns), Acacia bushes, Baobabs, Buffalo Thorns, Knob Thorns and Thorn Bushes. Each template can be used to create a wide range of randomized models.

Author Matthew Genge Date 04/12/2013 (4:10 pm) Comment 0 comments