Greetings everyone! It's time to talk about the 800 lbs gorilla in the room. It's no secret that Torque 2D is an awesome engine with a slick API, lots of examples, growing feature set, and amazing community. However, one of the main drawbacks is lack of visual editors. Let's see if we can change that.
Author Michael Perry Date 03/15/2013 (9:28 am) Comment 113 comments
Greetings everyone! Torque 2D is improving every day, gaining momentum as more people join the effort. This blog covers the Android port for Torque 2D, amazing improvements to the core engine, steering committee results, and more!
Author Michael Perry Date 03/07/2013 (10:01 am) Comment 14 comments
Very early last year when I created Taml I had a limited amount of time to complete it. I knew I needed custom serialization and so the solution I generated for that suited the immediate requirements back then for 3SS. I did red-flag it back then that the custom serialization needed to be much more sophisticated to allow for objects to persist almost anything they required but at the time, what was there worked for the objects using it.
Author Melv May Date 02/25/2013 (12:36 pm) Comment 10 comments
Today we announce support for the Razer Hydra controller in the Torque 3D development branch on GitHub.
Author Dave Wyand Date 02/22/2013 (1:39 pm) Comment 15 comments
Greetings everyone! It's been a very exciting week for Torque 2D and I couldn't wait any longer. Read this blog to find out about all the new developments regarding Torque 2D. From new features to our improved Steering Committee
Author Michael Perry Date 02/22/2013 (8:20 am) Comment 22 comments
Greetings everyone! This is the first update blog since the launch of Torque 2D MIT 2.0. Continue reading to find out about documentation, video tutorials, bug fixes, and new improvements.
Author Michael Perry Date 02/18/2013 (6:51 am) Comment 9 comments
GarageGames is proud to announce the public release of Torque 2D MIT 2.0. The day you have all been waiting for has arrived. The MIT licensed version of Torque 2D is now available on GitHub.
Author Michael Perry Date 02/05/2013 (2:46 pm) Comment 117 comments
With the impending release of Torque 2D 2.0 (MIT) this week, this blog opens the doors to anyone interested in officially driving the direction of Torque 2D's core engine. Read on to find out what your responsibilities and rewards would be if you joined our team.
Author Michael Perry Date 02/04/2013 (4:47 pm) Comment 26 comments
Time once again for another update for the open source version of Torque 3D. Plus, a cool video inside!
Author Dave Wyand Date 01/31/2013 (1:51 pm) Comment 22 comments
Greetings everyone. For all licensees of Torque 2D 1.7+ and iTorque 2D 1.5+, you have received a free update. Read this blog for details on the improvements, changes, and important notes. Most notable, the platform code for each of the products have been updated to match what will be in T2D MIT.
Author Michael Perry Date 01/30/2013 (1:57 pm) Comment 26 comments


